Age | Commit message (Expand) | Author |
---|---|---|
2022-05-02 | Cleanup: GPUBuiltinShader: Remove old shader interfaces | Clément Foucault |
2022-01-17 | Revert "Revert "GPUShaderCreateInfo for interface abstraction"" | Jeroen Bakker |
2022-01-17 | Revert "GPUShaderCreateInfo for interface abstraction" | Jeroen Bakker |
2022-01-17 | GPUShaderCreateInfo for interface abstraction | Jeroen Bakker |
2022-01-05 | Cleanup: Remove unused code (USE_COLOR_U32) | Jeroen Bakker |
2019-04-17 | ClangFormat: apply to source, most of intern | Campbell Barton |
2019-02-08 | DRW: support clipping for stick & wire bones | Campbell Barton |
2017-05-18 | Correct own error using u32 for back-buffer select | Campbell Barton |
2017-05-17 | Cleanup: remove GLSL version checks | Campbell Barton |
2017-05-04 | Use mesh draw cache for back-buffer selection | Campbell Barton |
2016-10-10 | OpenGL: plug new matrix system into shaders (WIP) | Mike Erwin |
2016-08-16 | OpenGL: shaders for simple 3D drawing | Mike Erwin |