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2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2017-05-17Cleanup: remove GLSL version checksCampbell Barton
2016-10-10OpenGL: plug new matrix system into shaders (WIP)Mike Erwin
Built-in shaders now use uniforms instead of legacy built-in matrices. So far I only hooked this up for new immediate mode. We use the same matrix naming convention as OpenGL, but without the gl_ prefix, e.g. gl_ModelView becomes ModelView. Right now it can skip the new matrix stack and use the legacy built-in matrices app-side. This will help us transition gradually from glMatrix functions to gpuMatrix functions. Still some work to do in gpuBindMatrices. See TODO comments in gpu_matrix.c for specifics.
2016-10-02OpenGL: one more point shaderMike Erwin
Added a built-in shader for points that vary both size and color.