Age | Commit message (Expand) | Author |
---|---|---|
2016-06-09 | Flat shading for basic shader | Alexander Romanov |
2016-05-23 | Code cleanup, stick closer to a blender code style in GLSL shader | Sergey Sharybin |
2016-04-08 | Wide lines + line stipple deprecated API replacement | Alexander Romanov |
2015-12-06 | OpenGL: rename simple shader to basic shader. | Brecht Van Lommel |