Age | Commit message (Collapse) | Author | |
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2019-04-17 | ClangFormat: apply to source, most of intern | Campbell Barton | |
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat | |||
2016-09-13 | OpenGL: add built-in GPU_SHADER_3D_DEPTH_ONLY | Mike Erwin | |
We’re discussing several techniques that require a depth pre-pass. |