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AgeCommit message (Expand)Author
2019-01-14GPUMaterial: CleanupClément Foucault
2019-01-11GPUMaterial: Cleanup / optimizationClément Foucault
2018-11-17Eevee: Optimize Color Ramp node for common cases.Clément Foucault
2018-11-17GPU: Cleanup / Opti : Vectorize + MADD and remove unused functionClément Foucault
2018-11-15Cleanup: Double semicolon at the end of lineSergey Sharybin
2018-11-08Eevee: Add partial support for the Light Path NodeClément Foucault
2018-11-08Eevee: Fix geometry node for environments and support true_normalClément Foucault
2018-11-08GPU: Cleanups: Remove GPUMatType, Vectorize / MADD some operationsClément Foucault
2018-11-08Eevee: Add support for interpolation options for Environment Texture nodesClément Foucault
2018-11-08Eevee: Support for extension type in the Node Image TextureClément Foucault
2018-11-07Eevee: Fix volumetric broken after recent changeClément Foucault
2018-11-07Eevee: Wireframe: Increase precision a bitClément Foucault
2018-11-07Eevee: Make Normal node interactiveClément Foucault
2018-11-07Eevee: Fix non normalized Normals in BSDFs and Layer WeightClément Foucault
2018-11-07GPU: Cleanup: Vectorize operations and use MADDClément Foucault
2018-11-07Eevee: Support monochromatic Transparent BSDF correctlyClément Foucault
2018-10-18Eevee: Fix default texture coord for procedural texture in world treeClément Foucault
2018-10-18Cleanup: node_tex_checker: Vectorize operation in GLSLClément Foucault
2018-09-24Spelling fixes in comments and descriptions (2.8 changes), patch by luzpaz.Brecht Van Lommel
2018-09-20Eevee: Implement Wireframe NodeClément Foucault
2018-09-11GPUMaterial: Fix issue with coloramp and constant interpolationClément Foucault
2018-09-10Eeevee: update to match recent voronoi GLSL features for Cycles.Charlie Jolly
2018-08-22GPUMaterial: Geometry Node: Add support for parametric outputClément Foucault
2018-08-10GPUMaterial: Fix color ramp node with constant interpolationClément Foucault
2018-08-10GPUMaterial: Group all colorband texture togetherClément Foucault
2018-08-09Eevee: Principled BSDF: Add support for the sheen parameterClément Foucault
2018-08-08Eevee: Use "constant folding" for the principle shaderClément Foucault
2018-08-08Eevee: Remove some of the non-necessary uniformsClément Foucault
2018-08-01GPUMaterial: Make Mapping node use UBO storageClément Foucault
2018-08-01GPUMaterial: Fix nearest samplingClément Foucault
2018-07-21Eevee: Principled: Fix Subsurface input behaviourClément Foucault
2018-07-20GPUMaterial: Texture Node: Add support for Cubic filteringClément Foucault
2018-07-20GPUMaterial: Texture Node: support for nearest (closest) filtering methodClément Foucault
2018-07-20GPUMaterial: Optimize and fix blending in box mappingClément Foucault
2018-07-15Merge branch 'master' into blender2.8Brecht Van Lommel
2018-07-15Cycles: add voronoi features and distance settings from Blender.charlie
2018-07-13Merge branch 'master' into blender2.8Campbell Barton
2018-07-13Nodes: add sqrt, ceil, floor and fract to math nodes.Charlie Jolly
2018-07-10Fix accidentally removed particle function in GLSL, still not supported though.Brecht Van Lommel
2018-06-16Merge branch 'master' into blender2.8Brecht Van Lommel
2018-06-15Cycles: change Ambient Occlusion shader to output colors.Lukas Stockner
2018-06-13Merge branch 'master' into blender2.8Brecht Van Lommel
2018-06-04 Cleanup: strip trailing space in GPU moduleCampbell Barton
2018-06-02Eevee: Hair: Make SSR works with hairs.Clément Foucault
2018-06-02Eevee: Add support for hair random property.Clément Foucault
2018-06-02Eevee: CodeStyle: Fix naming and confusion about the hairs vectors.Clément Foucault
2018-05-30Eevee: Add support for the Hair info node.Clément Foucault
2018-05-30GPUMaterial: Add support for hair vertex color, uvs and orco.Clément Foucault
2018-05-25Merge branch 'master' into blender2.8Campbell Barton
2018-05-24Cycles/Compositor: Add arctan2 operation to the Math nodeLukas Stockner