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AgeCommit message (Expand)Author
2018-06-16Merge branch 'master' into blender2.8Brecht Van Lommel
2018-06-15Cycles: change Ambient Occlusion shader to output colors.Lukas Stockner
2018-06-13Merge branch 'master' into blender2.8Brecht Van Lommel
2018-06-04 Cleanup: strip trailing space in GPU moduleCampbell Barton
2018-06-02Eevee: Hair: Make SSR works with hairs.Clément Foucault
2018-06-02Eevee: Add support for hair random property.Clément Foucault
2018-06-02Eevee: CodeStyle: Fix naming and confusion about the hairs vectors.Clément Foucault
2018-05-30Eevee: Add support for the Hair info node.Clément Foucault
2018-05-30GPUMaterial: Add support for hair vertex color, uvs and orco.Clément Foucault
2018-05-25Merge branch 'master' into blender2.8Campbell Barton
2018-05-24Cycles/Compositor: Add arctan2 operation to the Math nodeLukas Stockner
2018-05-18Eevee: Codestyle fix.Clément Foucault
2018-05-18Eevee: SSS: Fix compilation errors.Clément Foucault
2018-05-16Eevee: Add support for Ambient Occlusion node.Clément Foucault
2018-05-16Shader Node Editor: Add Closure to RGB convertion node.Clément Foucault
2018-04-19Fix mistake in previous GLSL cleanup commit.Brecht Van Lommel
2018-04-19Cleanup: removed unused GLSL shader functions.Brecht Van Lommel
2018-04-19Remove Blender Internal and legacy viewport from Blender 2.8.Ton Roosendaal
2018-03-10Merge branch 'master' into blender2.8Brecht Van Lommel
2018-03-10Cycles: switch to squared roughness convention for all nodes.Brecht Van Lommel
2018-03-10Merge branch 'master' into blender2.8Brecht Van Lommel
2018-03-10Eevee: Make use of the new view matrix UBO.Clément Foucault
2018-02-28Merge branch 'master' into blender2.8Brecht Van Lommel
2018-02-23Eevee: add Principled Volume shader.Brecht Van Lommel
2018-02-23Eevee: add blackbody shader node support.Brecht Van Lommel
2018-02-23Eeevee: add temperature grid support, make color grid unpremultiplied.Brecht Van Lommel
2018-02-14Merge branch 'master' into blender2.8Brecht Van Lommel
2018-02-14Cycles: restore Particle Info Index for now, keep it next to Random.Brecht Van Lommel
2018-02-14Merge branch 'master' into blender2.8Brecht Van Lommel
2018-02-14Cycles: change Index output of Hair and Particle Info to Random, in 0..1 range.Brecht Van Lommel
2018-02-03Merge branch 'master' into blender2.8Brecht Van Lommel
2018-02-03Cycles: add Vector Displacement node and extend Displacement node.Brecht Van Lommel
2018-02-03Eevee: Render: Fix emission shader normal outputClément Foucault
2018-02-01Eevee: Render: Fix Normals of refraction shader.Clément Foucault
2018-02-01Merge branch 'master' into blender2.8Germano
2018-02-01gpu_shader_material: Correct incorrect glsl texture of Voronoi, Noise, and Mu...Germano
2018-01-31Eevee: Fix indentation and fix output normal of emission shader.Clément Foucault
2018-01-23Merge branch 'master' into blender2.8Brecht Van Lommel
2018-01-23Cycles: change material output displacement to vector.Brecht Van Lommel
2018-01-23Cycles: add Displacement node.Brecht Van Lommel
2018-01-16Merge branch 'master' into blender2.8Campbell Barton
2018-01-16Cleanup: indentationCampbell Barton
2017-11-25Eevee: SSS: Add separated Albedo option.Clément Foucault
2017-11-24Eevee: Refactor of lit_surface_frag.glslClément Foucault
2017-11-24Eevee: SSS: Principled Shader: Add a workaround the lack of scale inputClément Foucault
2017-11-23Merge branch 'master' into blender2.8Brecht Van Lommel
2017-11-23Fix T53348: Cycles difference between gradient texture on CPU and GPU.Brecht Van Lommel
2017-11-22Eevee : SSS : Add Translucency support.Clément Foucault
2017-11-16Eevee: SSS: Add SSS to the principled shader.Clément Foucault
2017-11-14Eevee: Initial Separable Subsurface Scattering implementation.Clément Foucault