Age | Commit message (Expand) | Author |
---|---|---|
2020-07-20 | Fix T78977 GPU: blf fonts are not gamma corrected | Clément Foucault |
2020-02-25 | Cleanup: clang-format | Brecht Van Lommel |
2020-02-24 | BLF: Optimize text rendering and caching | Germano Cavalcante |
2019-12-02 | Overlay Engine: Refactor & Cleanup | Clément Foucault |
2019-04-17 | ClangFormat: apply to source, most of intern | Campbell Barton |
2018-04-08 | BLF: Opti: More clever sampling for blured glyphs. | Clément Foucault |
2018-04-08 | BLF: Opti: Draw only one quad per shadow/blurred glyph. | Clément Foucault |
2017-05-19 | OpenGL: convert old texture2D calls in built-in shaders | Mike Erwin |
2017-05-17 | Cleanup: remove GLSL version checks | Campbell Barton |
2017-04-18 | Fix text drawing with core profile | Sergey Sharybin |
2016-10-11 | BLF/OpenGL: draw text with new immediate mode | Mike Erwin |
2016-09-20 | OpenGL: fix GPU_SHADER_TEXT on non-Mac | Mike Erwin |
2016-09-17 | OpenGL: streamline font rendering | Mike Erwin |
2016-09-17 | add GPU_SHADER_TEXT for font rendering | Mike Erwin |