Age | Commit message (Expand) | Author |
---|---|---|
2022-04-14 | GPU: Make nodetree GLSL Codegen render engine agnostic | Clément Foucault |
2021-03-14 | EEVEE: Specular Occlusion: Avoid overdarkening on smooth surfaces | Clément Foucault |
2021-03-08 | EEVEE: Ambient Occlusion: Add sample parameter support for the AO node | Clément Foucault |
2021-02-21 | Cleanup: EEVEE: change cameraVec macro to cameraVec(P) | Clément Foucault |
2021-02-21 | EEVEE: Ambient Occlusion Node: Support inverted and distance parameters | Clément Foucault |
2021-02-21 | EEVEE: Ambient Occlusion: Refactor | Clément Foucault |
2021-02-13 | EEVEE: Refactor closure_lit_lib.glsl | Clément Foucault |
2020-07-30 | EEVEE: GLSL refactor/cleanup | Clément Foucault |
2020-06-30 | EEVEE: Fix undefined behavior when using BSDF nodes inside volume shaders | Clément Foucault |
2019-08-30 | GPU: Split gpu_shader_material into multiple files. | OmarSquircleArt |