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2020-08-18Fix T79568 EEVEE: Film transparent not workingClément Foucault
Since world shader use the same standard output and are considered opaque, we need to set alpha as holdout.
2020-07-15EEVEE: Fix undefined behavior in world outputClément Foucault
2020-07-02Fix T77686: EEVEE environment pass with film transparencyJeroen Bakker
When the film is set to transparent the environment pass should still be rendered solid. otherwise it renders black. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D8046
2019-08-30GPU: Split gpu_shader_material into multiple files.OmarSquircleArt
This patch continue the efforts to split the `gpu_shader_material` file started in D5569. Dependency resolution is now recursive. Each shading node gets its own file. Additionally, some utility files are added to be shared between files, like `math_util`, `color_util`, and `hash`. Some files are always included because they may be used in the execution function, like `world_normals`. Some glsl functions appeared to be unused, so they were removed, like `output_node`, `bits_to_01`, and `exp_blender`. Other functions have been renamed to be more general and get used as utils, like `texco_norm` which became `vector_normalize`. A lot of the opengl tests fails, but those same tests also fail in master, so this is probably unrelated to this patch. Reviewers: brecht Differential Revision: https://developer.blender.org/D5616