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AgeCommit message (Expand)Author
2021-03-08EEVEE: Ambient Occlusion: Add sample parameter support for the AO nodeClément Foucault
2021-03-01Fix T84658: Anisotropic BSDF - most modes not using Screen SpacePhilipp Oeser
2021-02-24Fix T85939: Eevee Specular BSDF shader compile errorJeroen Bakker
2021-02-22Fix Principled BSDF specular color for black base colorPascal Schön
2021-02-21Cleanup: EEVEE: change cameraVec macro to cameraVec(P)Clément Foucault
2021-02-21EEVEE: Ambient Occlusion Node: Support inverted and distance parametersClément Foucault
2021-02-21EEVEE: Ambient Occlusion: RefactorClément Foucault
2021-02-13EEVEE: Update LUT GGX generation shaderClément Foucault
2021-02-13EEVEE: Refactor closure_lit_lib.glslClément Foucault
2020-12-18Fix T83494: Eevee clamp node incorrect when min > max.Jeroen Bakker
2020-12-04EEVEE: Arbitrary Output VariablesJeroen Bakker
2020-11-04Merge branch 'blender-v2.91-release'Richard Antalik
2020-11-04Fix T82385 EEVEE: Alpha Clip shadows actually using Alpha Hashed shadowsClément Foucault
2020-11-04Cleanup: make formatAaron Carlisle
2020-11-03Materials: support true float4 attributes in the Attribute node.Alexander Gavrilov
2020-10-22EEVEE: Principle BSDF: Use multi-scatter switch for the glass variantClément Foucault
2020-10-20EEVEE: ShaderToRGB alpha inversedJeroen Bakker
2020-10-14Cleanup: multi-line comment blocksCampbell Barton
2020-09-19Cleanup: consistent TODO/FIXME formatting for namesCampbell Barton
2020-09-19EEVEE: Fix Missing GGX multi-scattering on Glass BSDFClément Foucault
2020-09-19EEVEE: Add support for GGX Multi-scatterClément Foucault
2020-09-19Fix T79557 EEVEE: Normalize in vector math node is not null vector safeClément Foucault
2020-09-18EEVEE: Fixed Compilation ErrorJeroen Bakker
2020-09-17Shaders: add emission strength input to Principled BSDF nodeAlex Strand
2020-09-05Cleanup: clang-formatCampbell Barton
2020-09-03Fix T79803: Wrong Distance To Edge 1D VoronoiOmarSquircleArt
2020-08-18Fix T79568 EEVEE: Film transparent not workingClément Foucault
2020-07-30EEVEE: GLSL refactor/cleanupClément Foucault
2020-07-15EEVEE: Fix undefined behavior in world outputClément Foucault
2020-07-13EEVEE: Fix sky zenith bugSzymon Ulatowski
2020-07-09EEVEE: Implement the missing Sky textureSzymon Ulatowski
2020-07-02Fix T77686: EEVEE environment pass with film transparencyJeroen Bakker
2020-06-30EEVEE: Fix undefined behavior when using BSDF nodes inside volume shadersClément Foucault
2020-06-03Cleanup: GPUMaterilal: Texture Node: Remove unused functionsClément Foucault
2020-06-03GPUMaterial: Rework/simplify image texture filteringClément Foucault
2020-06-03GPUMaterial: Rework/simplify environment texture filteringClément Foucault
2020-06-02EEVEE: Refactor of eevee_material.cClément Foucault
2020-04-09Shading: add Roughness input to Noise and Wave texture nodesBartosz Moniewski
2020-03-18Objects: Eevee and workbench rendering of new Volume, Hair, PointCloudBrecht Van Lommel
2020-03-11Eevee: internal support for arbitrary number of volume gridsBrecht Van Lommel
2020-03-11Smoke: put density/color in separate textures, fixes for workbench shaderBrecht Van Lommel
2020-03-08Fix T74395: Box interpolation does not support repeat extrapolationJacques Lucke
2020-03-02Shading: Add invert option to Vector Rotate NodeCharlie Jolly
2020-02-24Fix T74169: Vector Rotate Node - Euler modes not working as intendedCharlie Jolly
2020-02-21EEVEE: Render PassesJeroen Bakker
2020-02-19EEVEE: Color Ramp Ease OptimisationCharlie Jolly
2020-02-17Cycles: Vector Rotate Node using Axis and Angle methodCharlie Jolly
2020-02-17Shading: add direction modes and phase offset to wave texture nodeBartosz Moniewski
2020-02-15Fix Eevee shader node error when using both RGB and vector curve nodesBrecht Van Lommel
2020-02-15Shading: Extend Vector Math Node with Sin, Cos, Tan and Wrap functionsCharlie Jolly