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AgeCommit message (Expand)Author
2022-07-24Replace metallic Fresnel with F82 modelLukas Stockner
2022-07-05Prevent Eevee from crashing with Principled v2Lukas Stockner
2022-06-20Fix T99019 EEVEE: Regression: Specular BSDF does not apply occlusionClément Foucault
2022-06-20Fix T99018: EEVEE: Regression: Specular BSDF apply specular color input twiceClément Foucault
2022-06-07Merge branch 'blender-v3.2-release'Clément Foucault
2022-06-07Fix T98647: EEVEE: Camera Data Node's View Vector BrokenClément Foucault
2022-06-02Merge branch 'blender-v3.2-release'Clément Foucault
2022-06-02Fix T98538 EEVEE: Geometry input node breaks with Displacement TextureClément Foucault
2022-05-23Merge branch 'blender-v3.2-release'Brecht Van Lommel
2022-05-23Fix Eevee blackbody wrong with non-default scene linear color spaceBrecht Van Lommel
2022-05-23EEVEE: Fix unreported broken normal map node modesClément Foucault
2022-05-23EEVEE: Fix unreported broken normal map node modesClément Foucault
2022-05-10Merge branch 'blender-v3.2-release'Jeroen Bakker
2022-05-10Eevee: Fix GLSL compilation error.Jeroen Bakker
2022-05-10Merge branch 'blender-v3.2-release'Clément Foucault
2022-05-10Fix T97985 EEVEE: Shader mixing not working correctly when reusing shader nodesClément Foucault
2022-05-09Fix T97983 EEVEE: Tangent Normal of Curves info behaves differently in EeveeClément Foucault
2022-05-06EEVEE: Refactor curve nodesOmar Emara
2022-05-06GPU: Move common shaders into a common directoryOmar Emara
2022-05-04Nodes: Add general Combine/Separate Color nodesHallam Roberts
2022-05-04Fix T97827: material preview not displaying texturesKévin Dietrich
2022-05-03Fix T93179: geonodes UVs and Vertex colors do not work in EEVEEKévin Dietrich
2022-04-20Cleanup: clang-formatCampbell Barton
2022-04-19GPU: Replace `GPUMaterialVolumeGrid` by `GPUMaterialAttribute`Clément Foucault
2022-04-14GPU: Make nodetree GLSL Codegen render engine agnosticClément Foucault
2022-04-14Metal: GLSL shader compatibility 3rd passJason Fielder
2022-03-22Cleanup: make format and fix warningJacques Lucke
2022-03-22Metal: Make GLSL shader source MSL compliant alsoJason Fielder
2022-03-11Cleanup: fix source typos homogenous->homogeneousBrecht Van Lommel
2022-03-07Shader Nodes: add Alpha output to Object Info nodeEthan-Hall
2022-02-08Eevee: support the no-op Bump node optimization like in Cycles.Alexander Gavrilov
2022-01-31Cleanup: use our own conventions for tags in commentsCampbell Barton
2022-01-25Cycles: add Point Info nodeBrecht Van Lommel
2022-01-18Fix T95003: Shader issue using voronoi noise.Jeroen Bakker
2021-12-14Nodes: Add vector support to Map Range nodeCharlie Jolly
2021-12-10Fix T92036: `Magic Texture` in Volumetric World Shaders render differently wi...William Leeson
2021-11-02Fix T77681, T92634: noise texture artifacts with high detailBrecht Van Lommel
2021-10-13Fix T88766 EEVEE: Missing glossy reflections with Shader to RGB & SSR is active.Clément Foucault
2021-09-30Nodes: Add Float Curve for GN and Shader nodes.Charlie Jolly
2021-09-24Hair Info Length AttributeJeroen Bakker
2021-09-21Cycles: merge of cycles-x branch, a major update to the rendererBrecht Van Lommel
2021-07-30Cleanup: clarify license and origin of voronoi and dithering codeBrecht Van Lommel
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
2021-06-04Nodes: Add Multiply Add to Vector Math nodesCharlie Jolly
2021-05-21Cleanup: spellingLeon Zandman
2021-05-21Eevee Wavelength Node SupportIyad Ahmed
2021-05-19EEVEE: Subsurface Node: Fix inverted texture blur inputClément Foucault
2021-05-19EEVEE: Geometry info -> tangent: Make consistent with Cycles for hairMikhail Matrosov
2021-04-08Fix T87107 EEVEE: Principled BSDF doesn't handle negative specularClément Foucault
2021-03-23Nodes: Add Refract and Faceforward functions to Vector Maths nodesCharlie Jolly