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AgeCommit message (Expand)Author
2017-06-26Merge branch 'master' into blender2.8Campbell Barton
2017-06-24Eevee: Planar reflection: Fix normal deformation for background pixels.Clément Foucault
2017-06-24Eevee: Planar Reflection: Add contact hardening normal distortion.Clément Foucault
2017-06-22Eevee: Ambient Occlusion: Initial implementation.Clément Foucault
2017-06-21Fix T51862: principled shader GLSL artifacts in ortho mode.Brecht Van Lommel
2017-06-21Fix T51849: change Cycles clearcoat gloss to roughness.Brecht Van Lommel
2017-06-20Clean node names and organize menus for eeveeLuca Rood
2017-06-20Implement Eevee output node systemLuca Rood
2017-06-03Eevee: Fix compilation errorClément Foucault
2017-06-03Object Mode Engine: Fix spot cone shader.Clément Foucault
2017-06-02Merge branch 'master' into blender2.8Campbell Barton
2017-06-02Cleanup: styleCampbell Barton
2017-06-01GPUCodegen: fix missing ViewMatrix in new shading.Clément Foucault
2017-05-19OpenGL: cleanup material shader GLSLMike Erwin
2017-05-19OpenGL: remove BIT_OPERATIONS check from GLSLMike Erwin
2017-05-19Fix issue with alpha layering for AA dot drawingLuca Rood
2017-05-19fix typo in interlace shaderMike Erwin
2017-05-19OpenGL: convert old texture2D calls in built-in shadersMike Erwin
2017-05-19OpenGL: clean up smoke & fire shadersMike Erwin
2017-05-19OpenGL: convert old texture2D calls in FX shadersMike Erwin
2017-05-19OpenGL: convert old texture2D calls in material GLSLMike Erwin
2017-05-19Cleanup: removing dummy legacy dashed line shader.Bastien Montagne
2017-05-19Merge branch 'master' into blender2.8Bastien Montagne
2017-05-18GPUMaterial: Add support for tangent node.Clément Foucault
2017-05-18Correct own error using u32 for back-buffer selectCampbell Barton
2017-05-18Fix T51408: Cycles - Principled BSDF Shader - Transparency is not working as ...Pascal Schoen
2017-05-18DwM: Armature: Cleanup envelope bone code a bit.Bastien Montagne
2017-05-18DwM: Armature: add solid envelope bone drawing.Bastien Montagne
2017-05-18Eevee: fix orco.Clément Foucault
2017-05-18Eevee: Refactor shaders definesClément Foucault
2017-05-17DwM: Armature: Add distance outline and wire drawing of envelope bones.Bastien Montagne
2017-05-17Cleanup: remove GLSL version checksCampbell Barton
2017-05-16GPU: use ifdef for flat shaderCampbell Barton
2017-05-11Eevee: Add tonemapping using ocio.Clément Foucault
2017-05-10Eevee: Support for light path node "is camera ray" output.Clément Foucault
2017-05-10Eevee: Fix some issuesClément Foucault
2017-05-10DWM: Use Gawain for sculpt drawingCampbell Barton
2017-05-10Draw Manager: Simplify usage and check for errors.Clément Foucault
2017-05-10GPUCompositing: Fix comment and component count.Clément Foucault
2017-05-09Fix shadow shader to support core profile.Bastien Montagne
2017-05-09Merge branch 'master' into blender2.8Bastien Montagne
2017-05-09Fix T51434: Module math operation is wrong in GLSL shadingCarlo Andreacchio
2017-05-07GPUMaterial: Fix regressions concerning background texcoClément Foucault
2017-05-07GPUMaterial: Make background not transparentClément Foucault
2017-05-05Eevee: Fix compilation issue on certain driver.Clément Foucault
2017-05-04Use mesh draw cache for back-buffer selectionCampbell Barton
2017-05-04GLSL Materials: Fix envmap node artifacts.Clément Foucault
2017-05-04GPUMaterial: Remove unused Normal input.Clément Foucault
2017-05-04Eevee: Draw background shader.Clément Foucault
2017-05-03Weight painting with draw managerLuca Rood