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2018-04-09UI: Fix widget shader on certain compiler.Germano
2018-04-09UI: Fix widget shader on certain compiler.Germano
2018-04-08BLF: Opti: More clever sampling for blured glyphs.Clément Foucault
2018-04-08BLF: Opti: Draw only one quad per shadow/blurred glyph.Clément Foucault
2018-04-07UI: Perf: Port color widgets to batch.Clément Foucault
2018-04-06GPUShader: Add GPU_SHADER_2D_WIDGET_BASE_INST shader.Clément Foucault
2018-04-06UI: Perf: Improve ui_draw_dropshadow.Clément Foucault
2018-04-05UI: Node Editor: Make nodelink arrow size and link width dpi dependant.Clément Foucault
2018-04-05GPUShader: Add 2D Nodelink shader.Clément Foucault
2018-04-02UI: Perf: Batch Trias with widgets.Clément Foucault
2018-03-31UI: Perf: Batch icons drawcalls together.Clément Foucault
2018-03-30BFL: Fix broken vertical texts.Clément Foucault
2018-03-29BLF: Perf: Divide by 6 the amount of verts sent to the GPU.Clément Foucault
2018-03-29UI: Perf: Group fill/border/emboss batches together.Clément Foucault
2018-03-29GPUShader: Add specialized widget base shader.Clément Foucault
2018-03-28UI: Perf: Make icon_draw_texture use GWN_draw_primitive.Clément Foucault
2018-03-25GPULamp: Move GPU_frambuffer_blur to GPU_lamp.cClément Foucault
2018-03-22GPUCompositing: Remove entire module.Clément Foucault
2018-03-10Merge branch 'master' into blender2.8Brecht Van Lommel
2018-03-10Cycles: switch to squared roughness convention for all nodes.Brecht Van Lommel
2018-03-10Merge branch 'master' into blender2.8Brecht Van Lommel
2018-03-10Eevee: Make use of the new view matrix UBO.Clément Foucault
2018-02-28Merge branch 'master' into blender2.8Brecht Van Lommel
2018-02-26DRW: Add new Draw Manager OpenGL Context.Clément Foucault
2018-02-23Eevee: add Principled Volume shader.Brecht Van Lommel
2018-02-23Eevee: add blackbody shader node support.Brecht Van Lommel
2018-02-23Eeevee: add temperature grid support, make color grid unpremultiplied.Brecht Van Lommel
2018-02-16Metalball drawing: rename mball helpers to handlesGermano
2018-02-14Merge branch 'master' into blender2.8Brecht Van Lommel
2018-02-14Cycles: restore Particle Info Index for now, keep it next to Random.Brecht Van Lommel
2018-02-14Merge branch 'master' into blender2.8Brecht Van Lommel
2018-02-14Cycles: change Index output of Hair and Particle Info to Random, in 0..1 range.Brecht Van Lommel
2018-02-13Code cleanup: stop using rectangle textures in window draw, simplify code.Brecht Van Lommel
2018-02-03Merge branch 'master' into blender2.8Brecht Van Lommel
2018-02-03Cycles: add Vector Displacement node and extend Displacement node.Brecht Van Lommel
2018-02-03Eevee: Render: Fix emission shader normal outputClément Foucault
2018-02-01Eevee: Render: Fix Normals of refraction shader.Clément Foucault
2018-02-01Merge branch 'master' into blender2.8Germano
2018-02-01gpu_shader_material: Correct incorrect glsl texture of Voronoi, Noise, and Mu...Germano
2018-01-31Eevee: Fix indentation and fix output normal of emission shader.Clément Foucault
2018-01-23Merge branch 'master' into blender2.8Brecht Van Lommel
2018-01-23Cycles: change material output displacement to vector.Brecht Van Lommel
2018-01-23Cycles: add Displacement node.Brecht Van Lommel
2018-01-16Merge branch 'master' into blender2.8Campbell Barton
2018-01-16Cleanup: indentationCampbell Barton
2018-01-11DRW: Fix T53583 Armature instances not drawing.Clément Foucault
2017-11-25Eevee: SSS: Add separated Albedo option.Clément Foucault
2017-11-24Eevee: Refactor of lit_surface_frag.glslClément Foucault
2017-11-24Eevee: SSS: Principled Shader: Add a workaround the lack of scale inputClément Foucault
2017-11-23Merge branch 'master' into blender2.8Brecht Van Lommel