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AgeCommit message (Expand)Author
2018-12-01UI: Simplify the area border drawingClément Foucault
2018-11-17Eevee: Optimize Color Ramp node for common cases.Clément Foucault
2018-11-17GPU: Cleanup / Opti : Vectorize + MADD and remove unused functionClément Foucault
2018-11-15Cleanup: Double semicolon at the end of lineSergey Sharybin
2018-11-08Eevee: Add partial support for the Light Path NodeClément Foucault
2018-11-08Eevee: Fix geometry node for environments and support true_normalClément Foucault
2018-11-08GPU: Cleanups: Remove GPUMatType, Vectorize / MADD some operationsClément Foucault
2018-11-08Eevee: Add support for interpolation options for Environment Texture nodesClément Foucault
2018-11-08Eevee: Support for extension type in the Node Image TextureClément Foucault
2018-11-07Eevee: Fix volumetric broken after recent changeClément Foucault
2018-11-07Eevee: Wireframe: Increase precision a bitClément Foucault
2018-11-07Eevee: Make Normal node interactiveClément Foucault
2018-11-07Eevee: Fix non normalized Normals in BSDFs and Layer WeightClément Foucault
2018-11-07GPU: Cleanup: Vectorize operations and use MADDClément Foucault
2018-11-07Eevee: Support monochromatic Transparent BSDF correctlyClément Foucault
2018-10-29Dope Sheet: new option to display keyframe interpolation mode and extremes.Alexander Gavrilov
2018-10-22Optimizadion: Fix performanse issue of UI on some old GPUs.mano-wii
2018-10-18Eevee: Fix default texture coord for procedural texture in world treeClément Foucault
2018-10-18Cleanup: node_tex_checker: Vectorize operation in GLSLClément Foucault
2018-10-09Cleanup: Remove old smoke drawing codeClément Foucault
2018-10-05Cleanup: styleCampbell Barton
2018-10-04Cleanup: Remove some unneeded codeJacques Lucke
2018-10-01Edit UVs: Refactor drawing Edit UV in Image EditorClément Foucault
2018-09-30GP: Do not use UI pixel scale for strokesAntonioya
2018-09-24Spelling fixes in comments and descriptions (2.8 changes), patch by luzpaz.Brecht Van Lommel
2018-09-24Weight Paint: Multiply overlay on the meshJacques Lucke
2018-09-20Eevee: Implement Wireframe NodeClément Foucault
2018-09-11GPUMaterial: Fix issue with coloramp and constant interpolationClément Foucault
2018-09-10Eeevee: update to match recent voronoi GLSL features for Cycles.Charlie Jolly
2018-09-07UI: move toolbar arrow closer to button edgeCampbell Barton
2018-09-02Cleanup: comment blocksCampbell Barton
2018-08-23UI: Optimize the area border drawingClément Foucault
2018-08-22Object Mode: Add back spot cone displayClément Foucault
2018-08-22Paint Overlay: Fix blending of the brush overlayClément Foucault
2018-08-22DRW: Fix background image displayClément Foucault
2018-08-22GPUMaterial: Geometry Node: Add support for parametric outputClément Foucault
2018-08-14GPUShader: Remove some of the unused shadersClément Foucault
2018-08-14Cleanup: remove unused basic shader, we use many specialized shaders now.Brecht Van Lommel
2018-08-10GPUMaterial: Fix color ramp node with constant interpolationClément Foucault
2018-08-10GPUMaterial: Group all colorband texture togetherClément Foucault
2018-08-09Eevee: Principled BSDF: Add support for the sheen parameterClément Foucault
2018-08-08Eevee: Use "constant folding" for the principle shaderClément Foucault
2018-08-08Eevee: Remove some of the non-necessary uniformsClément Foucault
2018-08-01GPUMaterial: Make Mapping node use UBO storageClément Foucault
2018-08-01GPUMaterial: Fix nearest samplingClément Foucault
2018-07-31New Grease Pencil object for 2D animationAntonioya
2018-07-30DRW: Add option to only resolve framebuffer colors without depth testClément Foucault
2018-07-21Eevee: Principled: Fix Subsurface input behaviourClément Foucault
2018-07-20GPUMaterial: Texture Node: Add support for Cubic filteringClément Foucault
2018-07-20GPUMaterial: Texture Node: support for nearest (closest) filtering methodClément Foucault