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AgeCommit message (Expand)Author
2015-10-153D View: support non-uniform scaled lampsCampbell Barton
2015-08-24Fix T45737: Vertex colors show washed-outCampbell Barton
2015-07-28Fix T45590: Some more missing glsl functionsSergey Sharybin
2015-07-28Fix T45581: GPU failed to find function node_bsdf_refractionSergey Sharybin
2015-07-20OpenSubdiv: Commit of OpenSubdiv integration into BlenderSergey Sharybin
2015-07-20OpenSubdiv: Add OpenSubdiv files which are related on the CCGSubSurf and GPUSergey Sharybin
2015-07-14Particle Info node support for GLSL mode and the internal render.Alexander Romanov
2015-05-11Keep valgrind happy by using tight vec3 packing instead of lax vec4 withAntony Riakiotakis
2015-04-09Fix T31546 fragment program gets created every frameAntony Riakiotakis
2015-03-30Attempt to fix T44056, dof high quality shader error in ATI cards.Antony Riakiotakis
2015-03-30Potential fix for T43987, ambient occlusion different between offscreenAntony Riakiotakis
2015-03-25Attempt to fix an error in compilation of geometry shaders in Intel 4000Antony Riakiotakis
2015-03-24BGE: Fix T43592: World GLSLThomas Szepe
2015-03-20Fix high quality depth of field on the Mac.Antony Riakiotakis
2015-03-19Depth of field high quality:Antony Riakiotakis
2015-03-18Simplify math in mix_linear glsl function. Thanks to valentin forAntony Riakiotakis
2015-02-26SSAO: sampling coordinates go out of screen, reject the sampleAntony Riakiotakis
2015-02-17Compositing works with X-Ray.Antony Riakiotakis
2015-02-16Fix T43689, viewport compositing does not respect alpha settings forAntony Riakiotakis
2015-02-13Fix T43649: Geometry node breaks GLSL shadingSergey Sharybin
2015-02-12Revert "Add missing trailing '}' in GLSL files"Antony Riakiotakis
2015-02-12Add missing trailing '}' in GLSL filesCampbell Barton
2015-02-12Viewport compositing - first codeAntony Riakiotakis
2015-02-04GLSL: On some cards '>' can't operate on 'float' and 'int'Sergey Sharybin
2015-02-03Fix T43380 modulo operation in GLSL does not return negatives.Antony Riakiotakis
2015-02-02Adjust GLSL drawing of window coordinates from camera view (use cameraAntony Riakiotakis
2015-01-27Fix T43250, lamp node did not use energy when used with nodes in blenderAntony Riakiotakis
2015-01-17Fix T43273: vector math cross product inconsistentKévin Dietrich
2014-12-31Modify shader for texture coordinates of objects to also match theAntony Riakiotakis
2014-12-31Corrections to world texture coordinates to match the rendered resultAntony Riakiotakis
2014-12-10Fix T42184: Normal not displayed correctly in Material ViewportSergey Sharybin
2014-11-26Do not use mipmapping on envmaps, can cause discontinuities onAntony Riakiotakis
2014-11-26World background working on cycle nodes.Antony Riakiotakis
2014-11-21Fix leftover f postfix from C code.Antony Riakiotakis
2014-11-20Fix T42622, environment texture GLSL result different from rendering.Antony Riakiotakis
2014-11-18GPU framebuffer API:Antony Riakiotakis
2014-11-09GLSL: specular transparency support for Blender internal materialsDontsov Valentin
2014-11-07Fix assert failure in GPU codegenSergey Sharybin
2014-11-06Fix T42492, Shading error with fresnel weight node.Antony Riakiotakis
2014-11-04Fix T42445: Clamp flag has no effect on result value in Math and MixRGB shade...Sergey Sharybin
2014-10-21Simplify GLSL in bump mapping, use gl_NormalMatrix where appropriate.Antony Riakiotakis
2014-10-07Cleanup to previous commit, we can reuse set_rgb instead of new functionAntony Riakiotakis
2014-10-07Fix T42074, textured lamps influncing other layersAntony Riakiotakis
2014-09-02A bit of a code cleanup in GLSL shaderSergey Sharybin
2014-09-02Support window coordinates in cycles nodes.Antony Riakiotakis
2014-09-02Fix second part of T41068 -- reflection mapping was wrongSergey Sharybin
2014-08-27Disable clipping on ATI cards not supporting the clipping workaround toAntony Riakiotakis
2014-08-22Fix T41068: 3D viewport shading - Material or Window vs. RenderedSergey Sharybin
2014-08-18Fix T41456: soft light texture blend mode zero effectAntony Riakiotakis
2014-07-19Fix T40658: UV map node not working for GLSL materials.Brecht Van Lommel