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AgeCommit message (Expand)Author
2019-03-19Cleanup: comment blocksCampbell Barton
2019-03-17GPencil: Changes in Fill and new 3D Cursor View PlaneAntonioya
2019-03-16DRW: support clipping for relationship linesCampbell Barton
2019-03-16Eevee: Fix tangent being renormalized after interpolationClément Foucault
2019-03-15GPU: Simplify select shaders.mano-wii
2019-03-14Fix T58694 Eevee: Wrong result when using normal map and face is flippedClément Foucault
2019-03-14Eevee: Fix black mesh when tangent is not presentClément Foucault
2019-03-14Fix T60170: Eevee: smoke color does not apply permanentlyClément Foucault
2019-03-13Fix T60902 Eevee: Environment texture partially visible on transp. renderClément Foucault
2019-03-13Fix T61380 Geometry normal node incorrect for backfacing faces in EeveeClément Foucault
2019-03-07Fix T62259: RGB Curves behave differently in Cycles and EeveeClément Foucault
2019-02-28Wonky Menu Down ArrowPablo Vazquez
2019-02-18Fix T61373: Crash when selecting the edit modemano-wii
2019-02-18GPU: Change multisample resolve shader to output min depthClément Foucault
2019-02-18Clamp value in sheen calculation to fix fireflies.Alexander Court
2019-02-14Merge branch 'blender2.7'Brecht Van Lommel
2019-02-14Fix T61470: incorrect saturation clamping in recent bugfix.Brecht Van Lommel
2019-02-13Merge branch 'blender2.7'Brecht Van Lommel
2019-02-13Fix T61470: inconsistent HSV node results with saturation > 1.0.Brecht Van Lommel
2019-02-08DRW: support clipping for stick & wire bonesCampbell Barton
2019-02-06Fix T61196: Mesh select ignores clippingCampbell Barton
2019-02-06GPU: refactor clipped drawing from DRW into GPUCampbell Barton
2019-02-05Edit Mesh: Refactor Edit cage drawing to use old style drawingClément Foucault
2019-01-29DRW: support clipping for all lamp typesCampbell Barton
2019-01-29Cleanup: replace attrib w/ attrCampbell Barton
2019-01-28DRW: support clipping for object & lamp centersCampbell Barton
2019-01-26DRW: support clipping for empty objectCampbell Barton
2019-01-25Cleanup: remove duplicated shaders that only added clipping checksCampbell Barton
2019-01-24DRW: support clipping for camera objectsCampbell Barton
2019-01-24Fix T59145: don't clamp color value in Hue Saturation Value node in eeveeJacques Lucke
2019-01-233D View: draw clipping regionCampbell Barton
2019-01-14GPUMaterial: CleanupClément Foucault
2019-01-12Drawing API: shgroup_instance and shgroup_instance_alpha clarificationDalai Felinto
2019-01-11UVEdit: Port texpaint_loop_wire to batch requestClément Foucault
2019-01-11UVEdit: Add back uv angle stretch aspect correctionClément Foucault
2019-01-11GPUMaterial: Cleanup / optimizationClément Foucault
2019-01-11GPUShader: Add selection id shaderClément Foucault
2018-12-01UI: Simplify the area border drawingClément Foucault
2018-11-17Eevee: Optimize Color Ramp node for common cases.Clément Foucault
2018-11-17GPU: Cleanup / Opti : Vectorize + MADD and remove unused functionClément Foucault
2018-11-15Cleanup: Double semicolon at the end of lineSergey Sharybin
2018-11-08Eevee: Add partial support for the Light Path NodeClément Foucault
2018-11-08Eevee: Fix geometry node for environments and support true_normalClément Foucault
2018-11-08GPU: Cleanups: Remove GPUMatType, Vectorize / MADD some operationsClément Foucault
2018-11-08Eevee: Add support for interpolation options for Environment Texture nodesClément Foucault
2018-11-08Eevee: Support for extension type in the Node Image TextureClément Foucault
2018-11-07Eevee: Fix volumetric broken after recent changeClément Foucault
2018-11-07Eevee: Wireframe: Increase precision a bitClément Foucault
2018-11-07Eevee: Make Normal node interactiveClément Foucault
2018-11-07Eevee: Fix non normalized Normals in BSDFs and Layer WeightClément Foucault