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AgeCommit message (Expand)Author
2017-05-16GPU: use ifdef for flat shaderCampbell Barton
2017-05-11Eevee: Add tonemapping using ocio.Clément Foucault
2017-05-10Eevee: Support for light path node "is camera ray" output.Clément Foucault
2017-05-10Eevee: Fix some issuesClément Foucault
2017-05-10DWM: Use Gawain for sculpt drawingCampbell Barton
2017-05-10Draw Manager: Simplify usage and check for errors.Clément Foucault
2017-05-10GPUCompositing: Fix comment and component count.Clément Foucault
2017-05-09Fix shadow shader to support core profile.Bastien Montagne
2017-05-09Merge branch 'master' into blender2.8Bastien Montagne
2017-05-09Fix T51434: Module math operation is wrong in GLSL shadingCarlo Andreacchio
2017-05-07GPUMaterial: Fix regressions concerning background texcoClément Foucault
2017-05-07GPUMaterial: Make background not transparentClément Foucault
2017-05-05Eevee: Fix compilation issue on certain driver.Clément Foucault
2017-05-04Use mesh draw cache for back-buffer selectionCampbell Barton
2017-05-04GLSL Materials: Fix envmap node artifacts.Clément Foucault
2017-05-04GPUMaterial: Remove unused Normal input.Clément Foucault
2017-05-04Eevee: Draw background shader.Clément Foucault
2017-05-03Weight painting with draw managerLuca Rood
2017-05-03Eevee: Add "uber" Shader Output Nodes.Clément Foucault
2017-05-01GPUMaterial: Making material node tree compatible with new drawmanager.Clément Foucault
2017-05-01Eevee: World nodetree gpumaterial compatibility.Clément Foucault
2017-05-01Reworked version of dashed line shader.Bastien Montagne
2017-04-26Add 3D version of dashed line shader.Bastien Montagne
2017-04-262D dashed line shader: changed to use viewport side instead of scale.Bastien Montagne
2017-04-26Tweak 2D line dashed shader to take a scale parameter.Bastien Montagne
2017-04-22Fix armature drawing ignoring object matrixCampbell Barton
2017-04-19Fix alpha overlay for sculpt/paint when using core profileSergey Sharybin
2017-04-19Cleanup: Remove executable flag from GLSL shadersSergey Sharybin
2017-04-18Fix text drawing with core profileSergey Sharybin
2017-04-18Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2017-04-18Revert "Object Info node support for GLSL mode and the internal render"Dalai Felinto
2017-04-18Object Info node support for GLSL mode and the internal renderAlexander Romanov
2017-04-18Squashed commit of the following:Pascal Schoen
2017-04-16OpenGL: fix GPU_SHADER_SIMPLE_LIGHTING_SMOOTH_COLORMike Erwin
2017-04-15Fix T51216: SSAO attenuation not being scale invariant.Brecht Van Lommel
2017-04-14Object Info node support for GLSL mode and the internal renderAlexander Romanov
2017-04-10Object Engine: Ported Force Field object drawing.Clément Foucault
2017-04-10OpenGL: Fix textureXd deprecated calls.Clément Foucault
2017-04-09Cleanup: glsl indentationCampbell Barton
2017-04-08OpenGL: drop support for EXT_geometry_shader4Mike Erwin
2017-04-07OpenGL: disable rotate manipulator clipping on MacMike Erwin
2017-04-05Fix rotation manipulators not clippingJulian Eisel
2017-03-27OpenGL: prepare GLSL for version 3.3Mike Erwin
2017-03-27add missing matrix uniforms to material shaderMike Erwin
2017-03-27fix shadow map shader inputMike Erwin
2017-03-27OpenGL: use new matrix names in GLSLMike Erwin
2017-03-18Draw Manager: Created a general fullscreen shader.Clément Foucault
2017-03-15OpenGL: Converted gpu_compositing.c to use batches.Clément Foucault
2017-03-11OpenGL: Convert drawobject.c (cont)Clément Foucault
2017-03-05Clay Engine: Fix shader linking issueClément Foucault