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AgeCommit message (Expand)Author
2019-02-14Merge branch 'blender2.7'Brecht Van Lommel
2019-02-14Fix T61470: incorrect saturation clamping in recent bugfix.Brecht Van Lommel
2019-02-13Merge branch 'blender2.7'Brecht Van Lommel
2019-02-13Fix T61470: inconsistent HSV node results with saturation > 1.0.Brecht Van Lommel
2019-02-08DRW: support clipping for stick & wire bonesCampbell Barton
2019-02-06Fix T61196: Mesh select ignores clippingCampbell Barton
2019-02-06GPU: refactor clipped drawing from DRW into GPUCampbell Barton
2019-02-05Edit Mesh: Refactor Edit cage drawing to use old style drawingClément Foucault
2019-01-29DRW: support clipping for all lamp typesCampbell Barton
2019-01-29Cleanup: replace attrib w/ attrCampbell Barton
2019-01-28DRW: support clipping for object & lamp centersCampbell Barton
2019-01-26DRW: support clipping for empty objectCampbell Barton
2019-01-25Cleanup: remove duplicated shaders that only added clipping checksCampbell Barton
2019-01-24DRW: support clipping for camera objectsCampbell Barton
2019-01-24Fix T59145: don't clamp color value in Hue Saturation Value node in eeveeJacques Lucke
2019-01-233D View: draw clipping regionCampbell Barton
2019-01-14GPUMaterial: CleanupClément Foucault
2019-01-12Drawing API: shgroup_instance and shgroup_instance_alpha clarificationDalai Felinto
2019-01-11UVEdit: Port texpaint_loop_wire to batch requestClément Foucault
2019-01-11UVEdit: Add back uv angle stretch aspect correctionClément Foucault
2019-01-11GPUMaterial: Cleanup / optimizationClément Foucault
2019-01-11GPUShader: Add selection id shaderClément Foucault
2018-12-01UI: Simplify the area border drawingClément Foucault
2018-11-17Eevee: Optimize Color Ramp node for common cases.Clément Foucault
2018-11-17GPU: Cleanup / Opti : Vectorize + MADD and remove unused functionClément Foucault
2018-11-15Cleanup: Double semicolon at the end of lineSergey Sharybin
2018-11-08Eevee: Add partial support for the Light Path NodeClément Foucault
2018-11-08Eevee: Fix geometry node for environments and support true_normalClément Foucault
2018-11-08GPU: Cleanups: Remove GPUMatType, Vectorize / MADD some operationsClément Foucault
2018-11-08Eevee: Add support for interpolation options for Environment Texture nodesClément Foucault
2018-11-08Eevee: Support for extension type in the Node Image TextureClément Foucault
2018-11-07Eevee: Fix volumetric broken after recent changeClément Foucault
2018-11-07Eevee: Wireframe: Increase precision a bitClément Foucault
2018-11-07Eevee: Make Normal node interactiveClément Foucault
2018-11-07Eevee: Fix non normalized Normals in BSDFs and Layer WeightClément Foucault
2018-11-07GPU: Cleanup: Vectorize operations and use MADDClément Foucault
2018-11-07Eevee: Support monochromatic Transparent BSDF correctlyClément Foucault
2018-10-29Dope Sheet: new option to display keyframe interpolation mode and extremes.Alexander Gavrilov
2018-10-22Optimizadion: Fix performanse issue of UI on some old GPUs.mano-wii
2018-10-18Eevee: Fix default texture coord for procedural texture in world treeClément Foucault
2018-10-18Cleanup: node_tex_checker: Vectorize operation in GLSLClément Foucault
2018-10-09Cleanup: Remove old smoke drawing codeClément Foucault
2018-10-05Cleanup: styleCampbell Barton
2018-10-04Cleanup: Remove some unneeded codeJacques Lucke
2018-10-01Edit UVs: Refactor drawing Edit UV in Image EditorClément Foucault
2018-09-30GP: Do not use UI pixel scale for strokesAntonioya
2018-09-24Spelling fixes in comments and descriptions (2.8 changes), patch by luzpaz.Brecht Van Lommel
2018-09-24Weight Paint: Multiply overlay on the meshJacques Lucke
2018-09-20Eevee: Implement Wireframe NodeClément Foucault
2018-09-11GPUMaterial: Fix issue with coloramp and constant interpolationClément Foucault