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AgeCommit message (Expand)Author
2022-11-09Use Material flag to identify virtual camera.Jeroen Bakker
2022-11-02Initial implementation of 2 stage drawing.Jeroen Bakker
2022-11-02First iteration of a virtual camera node.Jeroen Bakker
2022-10-21GPU: Fix Metal GLSL compilation errors due to recent changes.Jeroen Bakker
2022-10-21Fix: Bokeh blur node flips its bokeh inputOmar Emara
2022-10-20UI: Icon number indicator for data-blocksDalai Felinto
2022-10-20Realtime Compositor: Implement normalize nodeOmar Emara
2022-10-20Realtime Compositor: Implement Tone Map nodeOmar Emara
2022-10-11Realtime Compositor: Implement variable size bokeh blurOmar Emara
2022-10-11Realtime Compositor: Implement parallel reductionOmar Emara
2022-10-08Attribute Node: support accessing attributes of View Layer and Scene.Alexander Gavrilov
2022-10-06Cleanup: spelling in code commentsCampbell Barton
2022-10-03Cleanup: fix source comment/documentation typosBrecht Van Lommel
2022-09-26Cleanup: format, ensure trailing newlinesCampbell Barton
2022-09-24GPU: Disable static compilation for geometry shaders workaroundClément Foucault
2022-09-22Metal: GLSL shader compatibility changes for global uniform and interface nam...Jason Fielder
2022-09-22Metal: First set of Geometry Shader alternative implementations using SSBO ve...Jason Fielder
2022-09-16Eevee: Add support for Nishita sky textureLukas Stockner
2022-09-09Realtime Compositor: Implement bokeh blur nodeOmar Emara
2022-09-09Realtime Compositor: Implement blur nodeOmar Emara
2022-09-09Fix T100697: Curve nodes change colors at identity settingsOmar Emara
2022-09-06Cleanup: spelling in comments, formatting, move comments into headersCampbell Barton
2022-09-06GPU: remove 'GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR'Germano Cavalcante
2022-09-06GPU: remove 'GPU_SHADER_3D_IMAGE_MODULATE_ALPHA'Germano Cavalcante
2022-09-05GPU: convert 'GPU_SHADER_2D_IMAGE_COLOR' to 3DGermano Cavalcante
2022-09-05GPU: remove 'GPU_SHADER_2D_SMOOTH_COLOR'Germano Cavalcante
2022-09-05GPU: remove 'GPU_SHADER_2D_IMAGE'Germano Cavalcante
2022-09-05GPU: remove 'GPU_SHADER_2D_FLAT_COLOR'Germano Cavalcante
2022-09-05GPU: remove 'GPU_SHADER_2D_UNIFORM_COLOR'Germano Cavalcante
2022-09-05Fix T81002: Images drawn with the Python gpu module no longer draw on top in ...Germano Cavalcante
2022-09-05Merge branch 'blender-v3.3-release'Clément Foucault
2022-09-05Fix T100649: Regression: Environment texture is stretched when added to meshClément Foucault
2022-09-02DRW-Next: Add uniform attributes (object attributes) supportClément Foucault
2022-09-02Merge branch 'blender-v3.3-release'Clément Foucault
2022-09-02Fix T100163: Eevee: Regression: Displacement maps affected by rotationClément Foucault
2022-09-02Fix T100377: EEVEE: Regression 3.2 normalmap node brokenClément Foucault
2022-09-02Fix T99528: EEVEE: Regression: Faulty shaders when using Volume Info nodeClément Foucault
2022-09-02Realtime Compositor: Implement dilate erode nodeOmar Emara
2022-09-02Fix T98190: EEVEE: Very slow rendering on Intel HD Graphics 4400Clément Foucault
2022-09-01Metal: MTLShader and MTLShaderGenerator implementation.Thomas Dinges
2022-09-01Node Editor: Visual tweaks to node linksLeon Schittek
2022-08-31Node: Mix nodeCharlie Jolly
2022-08-26Merge branch 'blender-v3.3-release'Bastien Montagne
2022-08-26Fix T55284: error in Hybrid MultiFractal Musgrave textureLuis Pereira
2022-08-23Fix: Compositor results are fuzzy with bilinear filteringOmar Emara
2022-08-18Realtime Compositor: Implement bilateral blur nodeOmar Emara
2022-08-18Realtime Compositor: Implement despeckle nodeOmar Emara
2022-08-18Realtime Compositor: Implement directional blur nodeOmar Emara
2022-08-18Realtime Compositor: Implement filter nodeOmar Emara
2022-08-18Realtime Compositor: Implement bokeh image nodeOmar Emara