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AgeCommit message (Expand)Author
2017-07-13Cleanup/rename etc. dashed line shaders.Bastien Montagne
2017-07-11Eevee: Fix default closure to match cycles.Clément Foucault
2017-07-11Eevee: Transparency: Add support for blend ADD and MULTIPLY.Clément Foucault
2017-07-11Eevee: Add support for Alpha clip and Hashed Alpha transparency.Clément Foucault
2017-07-07GPU: Silence warning of potentially unused variable (NormalMatrix)Dalai Felinto
2017-07-06Eevee: Add support for common BSDFs.Clément Foucault
2017-07-05Eevee: Volumetrics: Add support for Position Coordinates.Clément Foucault
2017-07-05Eevee: Volumetrics: Add Volume Absorption node.Clément Foucault
2017-07-04Eevee: Fix Closure define.Clément Foucault
2017-07-03Eevee: Add support for volumetrics in node tree.Clément Foucault
2017-07-03GPU Codegen: Add new closure socket type.Clément Foucault
2017-07-03Merge branch 'master' into blender2.8Dalai Felinto
2017-07-02Fix T51957: principled BSDF mismatches in GLSL viewport.Brecht Van Lommel
2017-06-30Eevee: Principled BSDF: add support for specular tint + optimisationClément Foucault
2017-06-29Eevee: Fix broken default coordinate (reported via IRC by Dalai Felinto).Clément Foucault
2017-06-29Eevee: Remove Geometry shader usage for background.Clément Foucault
2017-06-29Eevee: Prepare support for future Anisotropic shading.Clément Foucault
2017-06-29material Glsl: Fix tangent with new orco.Clément Foucault
2017-06-29Eevee: Add Initial support for Principle BRDF.Clément Foucault
2017-06-26Fix shaders not working in EeveeDalai Felinto
2017-06-26Merge branch 'master' into blender2.8Campbell Barton
2017-06-24Eevee: Planar reflection: Fix normal deformation for background pixels.Clément Foucault
2017-06-24Eevee: Planar Reflection: Add contact hardening normal distortion.Clément Foucault
2017-06-22Eevee: Ambient Occlusion: Initial implementation.Clément Foucault
2017-06-21Fix T51862: principled shader GLSL artifacts in ortho mode.Brecht Van Lommel
2017-06-21Fix T51849: change Cycles clearcoat gloss to roughness.Brecht Van Lommel
2017-06-20Clean node names and organize menus for eeveeLuca Rood
2017-06-20Implement Eevee output node systemLuca Rood
2017-06-03Eevee: Fix compilation errorClément Foucault
2017-06-03Object Mode Engine: Fix spot cone shader.Clément Foucault
2017-06-02Merge branch 'master' into blender2.8Campbell Barton
2017-06-02Cleanup: styleCampbell Barton
2017-06-01GPUCodegen: fix missing ViewMatrix in new shading.Clément Foucault
2017-05-19OpenGL: cleanup material shader GLSLMike Erwin
2017-05-19OpenGL: remove BIT_OPERATIONS check from GLSLMike Erwin
2017-05-19Fix issue with alpha layering for AA dot drawingLuca Rood
2017-05-19fix typo in interlace shaderMike Erwin
2017-05-19OpenGL: convert old texture2D calls in built-in shadersMike Erwin
2017-05-19OpenGL: clean up smoke & fire shadersMike Erwin
2017-05-19OpenGL: convert old texture2D calls in FX shadersMike Erwin
2017-05-19OpenGL: convert old texture2D calls in material GLSLMike Erwin
2017-05-19Cleanup: removing dummy legacy dashed line shader.Bastien Montagne
2017-05-19Merge branch 'master' into blender2.8Bastien Montagne
2017-05-18GPUMaterial: Add support for tangent node.Clément Foucault
2017-05-18Correct own error using u32 for back-buffer selectCampbell Barton
2017-05-18Fix T51408: Cycles - Principled BSDF Shader - Transparency is not working as ...Pascal Schoen
2017-05-18DwM: Armature: Cleanup envelope bone code a bit.Bastien Montagne
2017-05-18DwM: Armature: add solid envelope bone drawing.Bastien Montagne
2017-05-18Eevee: fix orco.Clément Foucault
2017-05-18Eevee: Refactor shaders definesClément Foucault