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AgeCommit message (Expand)Author
2019-08-30GPU: Split gpu_shader_material into multiple files.OmarSquircleArt
2019-08-27Fix T68687 Eevee: Modulo node behaves unexpectedly/inconsistentlyClément Foucault
2019-08-26GPU: add mechanism for splitting up big gpu_shader_material.glsl fileBrecht Van Lommel
2019-08-22Shading: Add object color to Object Info node.OmarSquircleArt
2019-08-22Nodes: Support for socket shapes other than circleCharlie Jolly
2019-08-21Cleanup: clang-formatCampbell Barton
2019-08-21Shading: Add Volume Info node.OmarSquircleArt
2019-08-21Shading: Add White Noise node.OmarSquircleArt
2019-08-21Shading: Add more operators to Vector Math node.OmarSquircleArt
2019-08-18Shading: Refactor Math node and use dynamic inputs.OmarSquircleArt
2019-08-14Mesh Batch Cache: Refactor + MultithreadClément Foucault
2019-08-14Eevee: Fix background alpha regressionClément Foucault
2019-08-14Eevee: Add support for the holdout nodeClément Foucault
2019-08-14Eevee: Improve Transparent BSDF behaviorClément Foucault
2019-08-14Fix T68537 Eevee: Modulo node behaves unexpectedly/inconsistentlyClément Foucault
2019-08-13Shading: Add Clamp node to Cycles and EEVEE.OmarSquircleArt
2019-08-13Shading: Add Map Range node to Cycles and EEVEE.OmarSquircleArt
2019-08-07Fix T67623 Eevee: Modulo node making unexpected/inconsistent behaviourClément Foucault
2019-07-303D View: Move selection API to a Selection engine.mano-wii
2019-07-10Fix T57489 Eevee: Texture coordinate object reference not working for worldClément Foucault
2019-07-07Cleanup: rename gpencil chess -> checkerCampbell Barton
2019-06-17Fix T57650 UVEdit: selection not visible if behind unselected UVsClément Foucault
2019-06-07Fix T64625: Eevee image textures with alpha have dark edgesBrecht Van Lommel
2019-06-06Fix T63729 Eevee: Bump does not follow normal directionClément Foucault
2019-06-05Fix T65298 Eevee: Principled BSDF doesn't use specular with metalsClément Foucault
2019-06-04Fix T64214 Eevee: Issue with Emission node and Alpha blendingClément Foucault
2019-06-04Fix T65042 Eevee: Hair Info Tangent Normal not working correctlyClément Foucault
2019-06-03Cleanup: style, use braces in GPUCampbell Barton
2019-05-30Eevee: Fix volumetric shader if nodetree uses a bsdf nodeClément Foucault
2019-05-303D View: Support light probe data clippingCampbell Barton
2019-05-28Fix T64536 Eevee: Reflection texco no longer worksClément Foucault
2019-05-27Cleanup: DRW: Make clipped shader use UBO clip planesClément Foucault
2019-05-17Eevee / Workbench: Fix hair normalsClément Foucault
2019-05-14Eevee: Fix volumetric shaders compilation errorClément Foucault
2019-05-14Cleanup: DRW: Move ModelMatrix declaration to common_view_libClément Foucault
2019-05-14GPU: Move Material index to nodetree evaluationClément Foucault
2019-05-14GPU: Remove ModelViewMatrix and ModelViewMatrixInverse usageClément Foucault
2019-05-13Cycles/Eevee: add Emission and Alpha inputs to Principled BSDFBrecht Van Lommel
2019-05-13Cycles/Eevee: unified and improved texture image color space handlingBrecht Van Lommel
2019-05-10Cleanup: DRW: Renaming of glsl utility macrosClément Foucault
2019-05-09Fix T64363 Eevee: Texture coordinates node turns material color to pinkClément Foucault
2019-05-09Cleanup: GPUShader: Remove unused edge fancy shaderClément Foucault
2019-05-09GPU: Refactor some shader for a bit more efficiencyClément Foucault
2019-05-09Eevee: Fix Tangent vectors using NormalMatrix and make them world spaceClément Foucault
2019-05-08DRW: Remove WorldNormalMatrixClément Foucault
2019-05-08GPU: Remove GPU_INVERSE_NORMAL_MATRIXClément Foucault
2019-05-04Fix T63789: Precision issues in glsl noise texturemano-wii
2019-05-02Fix T63435 Incorrect fresnel and normals for hair strands on EEVEEClément Foucault
2019-04-30Fix T63393 Eevee: Specular Shader's Clear Coat does not functionClément Foucault
2019-04-26Eevee: Noise Texture: try to fix floating point accuracy issueClément Foucault