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AgeCommit message (Expand)Author
2016-06-01Merge branch 'master' into blender2.8Bastien Montagne
2016-06-01GLSL: Attempt to fix errors in setting UV attributesSergey Sharybin
2016-05-31Properly handle vertex color color space for Cycles GLSLSergey Sharybin
2016-05-31Cycles GLSL: Make it work with software opengl modeSergey Sharybin
2016-05-31Fix T48553: Cycles GLSL Box projection produces strong artifactsSergey Sharybin
2016-05-30GLSL: Fix voronoi texture giving different results form renderedSergey Sharybin
2016-05-30Support all Cycles image texture projections in the GLSL viewportRalf Hölzemer
2016-05-30GLSL: Fix magic colors being offSergey Sharybin
2016-05-30GLSL: Brick texture uses bit operations, which seems to be a failure on some ...Sergey Sharybin
2016-05-26Cleanup: glsl styleCampbell Barton
2016-05-24Merge branch 'master' into blender2.8Bastien Montagne
2016-05-24Cleanup: indentationCampbell Barton
2016-05-23Enable correct GLSL output for cycles normalmap nodeRalf Hölzemer
2016-05-23Add TODO about vertex color linearization to GLSL codeSergey Sharybin
2016-05-23Fix wrong vertex color in BI GLSL modeSergey Sharybin
2016-05-23Cleanup: glsl indentation, line lengthCampbell Barton
2016-05-23Code cleanup, stick closer to a blender code style in GLSL shaderSergey Sharybin
2016-05-23Support Vertex Color in GLSL viewport for CyclesSergey Sharybin
2016-05-22Support Musgrave texture for Cycles GLSL viewportSergey Sharybin
2016-05-22Fix missing Ignore option for GLSL bumpSergey Sharybin
2016-05-22Cycles: Support bump mapping in GLSL viewportSergey Sharybin
2016-05-20Fix GLSL shader failing to compile on OSXSergey Sharybin
2016-05-20Support Cycles wave texture in GLSL viewport.Thomas Dinges
2016-05-20Support Cycles noise texture in GLSL viewportSergey Sharybin
2016-05-20Cleanup: Don't use f suffix for values in GLSLSergey Sharybin
2016-05-20Support voronoi texture in GLSL shadingSergey Sharybin
2016-05-20Support Cycles magic texture in GLSL viewportSergey Sharybin
2016-05-20Support gradient Cycles texture in GLSL viewportSergey Sharybin
2016-05-20Support Cycles brick texture in GLSL viewportSergey Sharybin
2016-05-20Support Cycles's checker texture in GLSL shadingSergey Sharybin
2016-05-16Flat shading for basic shaderAlexander Romanov
2016-04-26Support multiple tangents for BI render & viewportAlexander Romanov
2016-04-08Wide lines + line stipple deprecated API replacementAlexander Romanov
2016-04-06Cycles: Fix compilation error of Hair BSDF GLSL shaderSergey Sharybin
2016-04-04Smoke: Don't use `min` as an uniform nameSergey Sharybin
2016-03-27Fix T47697: Smoke simulation doesn't work in viewportSergey Sharybin
2016-03-21Mirror influence of environment texture in Blender viewportAlexander Romanov
2016-03-13Full Inverse-Quadratic-Equation Lamp FalloffJack Andersen
2016-03-05Fix T47670: cycles GLSL incorrect layer weight / fresnel.Brecht Van Lommel
2016-02-07Fix T47349: incorrect Cycles fresnel and layer weight with GLSL materials.Brecht Van Lommel
2016-02-04Support for cubemap reflections in the viewportCampbell Barton
2016-02-02Fix T47207: Material shading incorrectly handles colorramp nodeSergey Sharybin
2016-02-01Fix T47288 Vector transform not behaving correctly with camera space and cyclesAlexander Romanov
2016-01-27World textures displaying for viewport in BI.Alexander Romanov
2016-01-23Vector Transform node support for GLSL mode and the internal rendererAlexander Romanov
2016-01-10OpenGL Smoke: fix color issue, and clarify meaning of variables in the shader.Brecht Van Lommel
2016-01-10OpenGL: port smoke drawing code to GLSL.Kévin Dietrich
2016-01-07Cycles: Refactor how we pass bounce info to light path node.Thomas Dinges
2015-12-27OpenGL: stipple support added to basic GLSL shaderAlexander Romanov
2015-12-06OpenGL: rename simple shader to basic shader.Brecht Van Lommel