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AgeCommit message (Expand)Author
2018-03-10Cycles: switch to squared roughness convention for all nodes.Brecht Van Lommel
2018-02-14Cycles: restore Particle Info Index for now, keep it next to Random.Brecht Van Lommel
2018-02-14Cycles: change Index output of Hair and Particle Info to Random, in 0..1 range.Brecht Van Lommel
2018-02-03Cycles: add Vector Displacement node and extend Displacement node.Brecht Van Lommel
2018-02-01gpu_shader_material: Correct incorrect glsl texture of Voronoi, Noise, and Mu...Germano
2018-01-23Cycles: change material output displacement to vector.Brecht Van Lommel
2018-01-23Cycles: add Displacement node.Brecht Van Lommel
2018-01-16Cleanup: indentationCampbell Barton
2017-11-23Fix T53348: Cycles difference between gradient texture on CPU and GPU.Brecht Van Lommel
2017-11-08Cycles: add bevel shader, for raytrace based rounded edges.Brecht Van Lommel
2017-11-01Fix T53217: GLSL principled BSDF black with zero clearcoat roughness.Brecht Van Lommel
2017-09-06Fix T52652: Cycles image box mapping has flipped textures.Brecht Van Lommel
2017-07-09Fix T52001: material draw mode principled BSDF artifacts at some angles.Brecht Van Lommel
2017-07-02Fix T51957: principled BSDF mismatches in GLSL viewport.Brecht Van Lommel
2017-06-21Fix T51862: principled shader GLSL artifacts in ortho mode.Brecht Van Lommel
2017-06-21Fix T51849: change Cycles clearcoat gloss to roughness.Brecht Van Lommel
2017-06-02Cleanup: styleCampbell Barton
2017-05-18Fix T51408: Cycles - Principled BSDF Shader - Transparency is not working as ...Pascal Schoen
2017-05-09Fix T51434: Module math operation is wrong in GLSL shadingCarlo Andreacchio
2017-04-18Squashed commit of the following:Pascal Schoen
2017-04-15Fix T51216: SSAO attenuation not being scale invariant.Brecht Van Lommel
2017-04-14Object Info node support for GLSL mode and the internal renderAlexander Romanov
2017-01-29Fix T50550: GPUShader: compile error - Background image not showing inKévin Dietrich
2017-01-17Return correct alpha for environment map in GLSLAlexander Romanov
2017-01-11Viewport SSAO: Fix normals not normalizedClément Foucault
2016-11-07Forgot this in last commit. (Brick GLSL).Thomas Dinges
2016-11-07Fix Brick Texture GLSL, broken after Mortar Smooth addition.Thomas Dinges
2016-10-30Viewport smoke: add support to render the volume using a color ramp.Kévin Dietrich
2016-10-01Fix wrong Cycles GLSL pointiness, still not supported but should be neutral 0.5.Brecht Van Lommel
2016-08-30Fix type mismatch causing the buffer overflow in D810Alexander Romanov
2016-08-30Fix T49201: Mesh with OpenSubdiv subsurf and a texture disappears in Material...Sergey Sharybin
2016-08-28Fix T47639: OpenGL render with smoke and fire incorrect when usingKévin Dietrich
2016-07-24Fix T48663: The Soft Light blend type layer make the color darker in theKévin Dietrich
2016-07-22OpenSubdiv: Initial support of UV maps in material shading modeSergey Sharybin
2016-07-04BI Viewport(GLSL): support for envmap in Texture nodeAlexander Romanov
2016-07-04Environment lighting for the GLSL modeAlexander Romanov
2016-06-27Fix T48733: World background fails in 3d-viewCampbell Barton
2016-06-09Flat shading for basic shaderAlexander Romanov
2016-06-07GPU: Fix triple buffer w/ basic glsl shaderCampbell Barton
2016-06-01GLSL: Attempt to fix errors in setting UV attributesSergey Sharybin
2016-05-31Properly handle vertex color color space for Cycles GLSLSergey Sharybin
2016-05-31Cycles GLSL: Make it work with software opengl modeSergey Sharybin
2016-05-31Fix T48553: Cycles GLSL Box projection produces strong artifactsSergey Sharybin
2016-05-30GLSL: Fix voronoi texture giving different results form renderedSergey Sharybin
2016-05-30Support all Cycles image texture projections in the GLSL viewportRalf Hölzemer
2016-05-30GLSL: Fix magic colors being offSergey Sharybin
2016-05-30GLSL: Brick texture uses bit operations, which seems to be a failure on some ...Sergey Sharybin
2016-05-26Cleanup: glsl styleCampbell Barton
2016-05-24Cleanup: indentationCampbell Barton
2016-05-23Enable correct GLSL output for cycles normalmap nodeRalf Hölzemer