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AgeCommit message (Expand)Author
2016-05-23Add TODO about vertex color linearization to GLSL codeSergey Sharybin
2016-05-23Fix wrong vertex color in BI GLSL modeSergey Sharybin
2016-05-23Cleanup: glsl indentation, line lengthCampbell Barton
2016-05-23Code cleanup, stick closer to a blender code style in GLSL shaderSergey Sharybin
2016-05-23Support Vertex Color in GLSL viewport for CyclesSergey Sharybin
2016-05-22Support Musgrave texture for Cycles GLSL viewportSergey Sharybin
2016-05-22Fix missing Ignore option for GLSL bumpSergey Sharybin
2016-05-22Cycles: Support bump mapping in GLSL viewportSergey Sharybin
2016-05-20Fix GLSL shader failing to compile on OSXSergey Sharybin
2016-05-20Support Cycles wave texture in GLSL viewport.Thomas Dinges
2016-05-20Support Cycles noise texture in GLSL viewportSergey Sharybin
2016-05-20Cleanup: Don't use f suffix for values in GLSLSergey Sharybin
2016-05-20Support voronoi texture in GLSL shadingSergey Sharybin
2016-05-20Support Cycles magic texture in GLSL viewportSergey Sharybin
2016-05-20Support gradient Cycles texture in GLSL viewportSergey Sharybin
2016-05-20Support Cycles brick texture in GLSL viewportSergey Sharybin
2016-05-20Support Cycles's checker texture in GLSL shadingSergey Sharybin
2016-04-26Support multiple tangents for BI render & viewportAlexander Romanov
2016-04-08Wide lines + line stipple deprecated API replacementAlexander Romanov
2016-04-06Cycles: Fix compilation error of Hair BSDF GLSL shaderSergey Sharybin
2016-04-04Smoke: Don't use `min` as an uniform nameSergey Sharybin
2016-03-27Fix T47697: Smoke simulation doesn't work in viewportSergey Sharybin
2016-03-21Mirror influence of environment texture in Blender viewportAlexander Romanov
2016-03-13Full Inverse-Quadratic-Equation Lamp FalloffJack Andersen
2016-03-05Fix T47670: cycles GLSL incorrect layer weight / fresnel.Brecht Van Lommel
2016-02-07Fix T47349: incorrect Cycles fresnel and layer weight with GLSL materials.Brecht Van Lommel
2016-02-04Support for cubemap reflections in the viewportCampbell Barton
2016-02-02Fix T47207: Material shading incorrectly handles colorramp nodeSergey Sharybin
2016-02-01Fix T47288 Vector transform not behaving correctly with camera space and cyclesAlexander Romanov
2016-01-27World textures displaying for viewport in BI.Alexander Romanov
2016-01-23Vector Transform node support for GLSL mode and the internal rendererAlexander Romanov
2016-01-10OpenGL Smoke: fix color issue, and clarify meaning of variables in the shader.Brecht Van Lommel
2016-01-10OpenGL: port smoke drawing code to GLSL.Kévin Dietrich
2016-01-07Cycles: Refactor how we pass bounce info to light path node.Thomas Dinges
2015-12-27OpenGL: stipple support added to basic GLSL shaderAlexander Romanov
2015-12-06OpenGL: rename simple shader to basic shader.Brecht Van Lommel
2015-11-25OpenGL: set geometry shader input length implicitlyMike Erwin
2015-11-23OpenGL: fix hq viewport dof on Mac / GL 2.1Mike Erwin
2015-11-23OpenGL: update geometry shaders, fixes T46838Mike Erwin
2015-10-153D View: support non-uniform scaled lampsCampbell Barton
2015-08-24Fix T45737: Vertex colors show washed-outCampbell Barton
2015-07-28Fix T45590: Some more missing glsl functionsSergey Sharybin
2015-07-28Fix T45581: GPU failed to find function node_bsdf_refractionSergey Sharybin
2015-07-20OpenSubdiv: Commit of OpenSubdiv integration into BlenderSergey Sharybin
2015-07-20OpenSubdiv: Add OpenSubdiv files which are related on the CCGSubSurf and GPUSergey Sharybin
2015-07-14Particle Info node support for GLSL mode and the internal render.Alexander Romanov
2015-05-11Keep valgrind happy by using tight vec3 packing instead of lax vec4 withAntony Riakiotakis
2015-04-09Fix T31546 fragment program gets created every frameAntony Riakiotakis
2015-03-30Attempt to fix T44056, dof high quality shader error in ATI cards.Antony Riakiotakis
2015-03-30Potential fix for T43987, ambient occlusion different between offscreenAntony Riakiotakis