Age | Commit message (Expand) | Author |
---|---|---|
2022-05-02 | GPUShader: Remove GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE | Clément Foucault |
2022-02-11 | File headers: SPDX License migration | Campbell Barton |
2022-01-10 | Remove GPU_SHADER_2D_POINT_FIXED_SIZE_UNIFORM_COLOR. | Jeroen Bakker |
2022-01-10 | Remove GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR. | Jeroen Bakker |
2022-01-10 | Remove GPU_SHADER_2D_POINT_UNIFORM_SIZE_VARYING_COLOR_OUTLINE_AA. | Jeroen Bakker |
2022-01-10 | Remove GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR. | Jeroen Bakker |
2022-01-10 | Remove GPU_SHADER_3D_POINT_VARYING_SIZE_UNIFORM_COLOR. | Jeroen Bakker |
2022-01-10 | Remove GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA. | Jeroen Bakker |
2022-01-10 | Cleanup: Consistent naming GPU_SHADER_2D_AREA_BORDERS. | Jeroen Bakker |
2022-01-10 | GPU: Remove unused UV shaders. | Jeroen Bakker |
2021-09-23 | Cleanup: Remove hardcoded values and rename keyframe shape shaders | Dalai Felinto |
2021-06-28 | GPU: Testcases for builtin shaders. | Jeroen Bakker |