Age | Commit message (Expand) | Author |
---|---|---|
2008-07-15 | Apricot: GLSL | Brecht Van Lommel |
2008-07-10 | Apricot Branch | Brecht Van Lommel |
2008-07-09 | Apricot Branch: GLSL | Brecht Van Lommel |
2008-07-09 | Apricot Branch: GLSL | Brecht Van Lommel |
2008-07-08 | Apricot Branch: GLSL | Brecht Van Lommel |
2008-07-07 | Apricot Branch: two minor optimizations to avoid unneeded shader | Brecht Van Lommel |
2008-07-07 | Apricot Branch: | Brecht Van Lommel |
2008-07-07 | Apricot Branch | Brecht Van Lommel |
2008-07-07 | Apricot Branch: GLSL | Brecht Van Lommel |
2008-07-07 | Apricot Branch: GLSL | Brecht Van Lommel |
2008-06-23 | Apricot Branch: bug in GLSL code generation for nodes. | Brecht Van Lommel |
2008-06-21 | Apricot Branch: fix bug with shaders going black. | Brecht Van Lommel |
2008-06-21 | Apricot Branch: GLSL | Brecht Van Lommel |
2008-06-18 | Apricot Branch: Various Fixes | Brecht Van Lommel |
2008-06-18 | Apricot Branch: GLSL | Brecht Van Lommel |
2008-06-18 | Apricot Branch: GLSL | Brecht Van Lommel |
2008-06-17 | Apricot Branch: GLSL | Brecht Van Lommel |
2008-06-17 | Apricot Branch: GLSL | Brecht Van Lommel |
2008-06-17 | Apricot Branch: GLSL | Brecht Van Lommel |
2008-06-16 | Apricot Branch | Brecht Van Lommel |
2008-06-15 | Apricot Branch: | Brecht Van Lommel |
2008-06-14 | Apricot Branch: GLSL | Brecht Van Lommel |
2008-05-31 | Remove extra semi-colon (MSVC was shocking on that, probably thinking it was ... | Martin Poirier |
2008-05-30 | Apricot Branch: refactoring of the glsl code, removing unused code | Brecht Van Lommel |
2008-05-29 | Apricot Branch: basic material texture alpha support. | Brecht Van Lommel |
2008-05-27 | Fix for #12633: crash with scaling of non power of two textures in | Brecht Van Lommel |
2008-05-20 | Apricot Branch | Brecht Van Lommel |
2008-05-20 | Apricot Branch | Brecht Van Lommel |
2008-04-25 | Apricot Branch | Brecht Van Lommel |
2008-04-25 | Apricot Branch | Brecht Van Lommel |
2008-04-25 | Apricot Branch | Brecht Van Lommel |
2008-04-25 | Apricot Branch: material GLSL shaders | Brecht Van Lommel |