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AgeCommit message (Expand)Author
2017-04-07shrink fixed-size internal GLSL string buffersMike Erwin
2017-04-07OpenGL: support GLSL 3.3 core profileMike Erwin
2017-04-07OpenGL: disable rotate manipulator clipping on MacMike Erwin
2017-04-06New build option WITH_LEGACY_OPENGLDalai Felinto
2017-04-06Gawain: VertexFormat_add_attrib (function name change)Mike Erwin
2017-04-06Gawain: add VertexBuffer prefix to functionsMike Erwin
2017-04-05Immediate Mode: missing ALPHA_TEST in gpuRestoreStateDalai Felinto
2017-04-05Immediate Mode: replacing glPushAttrib/glPopAttribDalai Felinto
2017-04-05Fix T50976: Blender UI problems with certain theme files.Bastien Montagne
2017-04-05GPU_immediate_util: missed last commitCampbell Barton
2017-04-05Cleanup: Move imm_draw utils into own fileCampbell Barton
2017-04-05Fix rotation manipulators not clippingJulian Eisel
2017-04-03Draw Manager: Use engine type pointer instead of engine name.Clément Foucault
2017-04-03GPULamp: Separate GPULamp from GPUMaterialClément Foucault
2017-04-03Draw Manager: Fix glBlitFramebuffer errorClément Foucault
2017-04-03Eevee: LTC area lightsClément Foucault
2017-04-03Cleanup: styleCampbell Barton
2017-03-27Draw Engines: Make g_data struct part of the viewport storageClément Foucault
2017-03-27Draw Manager: New debug timersClément Foucault
2017-03-27OpenGL: remove gpuMatrixBegin3D_legacy functionMike Erwin
2017-03-27OpenGL: simplify initial stateMike Erwin
2017-03-27cleanup unused GPU includesMike Erwin
2017-03-27OpenGL: remove matrix manip from framebuffer setupMike Erwin
2017-03-27OpenGL: prepare GLSL for version 3.3Mike Erwin
2017-03-27add missing matrix uniforms to material shaderMike Erwin
2017-03-27fix shadow map shader inputMike Erwin
2017-03-27OpenGL: use new matrix names in GLSLMike Erwin
2017-03-27OpenGL: fix & enhance new matrix libMike Erwin
2017-03-27GPU_shader automatically uses new matrix valuesMike Erwin
2017-03-27OpenGL: use old API for texture matrixMike Erwin
2017-03-25Draw Manager: fix glitches when setting 3d cursor position by click.Clément Foucault
2017-03-25Merge branch 'master' into blender2.8Campbell Barton
2017-03-24Fix T50238: Cycles: difference in texture position between OpenGL and Cycles ...Sergey Sharybin
2017-03-23GLSL viewport: Fix shader compilation error.Clément Foucault
2017-03-22Draw Module: Move the Global Ubo block definition to it's own file.Clément Foucault
2017-03-22OpenGL: use new API for persp & ortho projectionMike Erwin
2017-03-22OpenGL: fix new projection matrix APIMike Erwin
2017-03-22fix blenderplayer buildMike Erwin
2017-03-22OpenGL: add gpuLoadProjectionMatrix3D functionMike Erwin
2017-03-22OpenGL: generic inputs for new matrix APIMike Erwin
2017-03-21OpenGL: convert to new matrix API (part 4)Mike Erwin
2017-03-21OpenGL: convert to new matrix API (part 3)Mike Erwin
2017-03-21remove gpuMatrixUpdate_legacy functionMike Erwin
2017-03-21track dirty state of legacy matrix APIMike Erwin
2017-03-21add missing gpuRotate2D functionMike Erwin
2017-03-21OpenGL: more legacy support for matrix routinesMike Erwin
2017-03-18GPUTexture: Add support for depth_stencil textures.Clément Foucault
2017-03-18Eevee: Initial commitClément Foucault
2017-03-18Draw Manager: Created a general fullscreen shader.Clément Foucault
2017-03-17move Gawain library to internMike Erwin