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AgeCommit message (Expand)Author
2017-05-19GPU: cleanup GLSL version and standard extensionsMike Erwin
2017-05-19remove GPU_geometry_shader_support, instanced_drawing_support queriesMike Erwin
2017-05-19remove GPU_display_list_support queryMike Erwin
2017-05-18GPUViewport: Fix huge memory leak.Clément Foucault
2017-05-18GPUMaterial: Add support for tangent node.Clément Foucault
2017-05-18Correct own error using u32 for back-buffer selectCampbell Barton
2017-05-18DwM: Armature: Cleanup envelope bone code a bit.Bastien Montagne
2017-05-18DwM: Armature: add solid envelope bone drawing.Bastien Montagne
2017-05-18Eevee: fix orco.Clément Foucault
2017-05-18Eevee: Refactor shaders definesClément Foucault
2017-05-17DwM: Armature: Add distance outline and wire drawing of envelope bones.Bastien Montagne
2017-05-17Cleanup: remove GLSL version checksCampbell Barton
2017-05-16Draw Manager: Texture Memory usage improvement.Clément Foucault
2017-05-16GPUViewport: Add a Texture Pool to reuse textures across engines.Clément Foucault
2017-05-16GPU: use ifdef for flat shaderCampbell Barton
2017-05-16Fix sculpt drawing with Blender viewportCampbell Barton
2017-05-15Mesh Batch Cache: get rid of the ORCO VBO data, and reconstruct it in shader.Clément Foucault
2017-05-13remove unused #includesMike Erwin
2017-05-13remove old PBVH VertexBufferFormat structMike Erwin
2017-05-12Fix ogl deprecated calls.Clément Foucault
2017-05-11Eevee: Add tonemapping using ocio.Clément Foucault
2017-05-11Merge branch 'master' into blender2.8Campbell Barton
2017-05-11Cleanup: GPU PBVH namingCampbell Barton
2017-05-11DWM: Use draw manager for sculpt PBVH drawingCampbell Barton
2017-05-11Merge branch 'master' into blender2.8Campbell Barton
2017-05-11Sculpt Drawing: reduce redundant color conversionCampbell Barton
2017-05-10Eevee: Support for light path node "is camera ray" output.Clément Foucault
2017-05-10Eevee: Fix some issuesClément Foucault
2017-05-10DWM: Use Gawain for sculpt drawingCampbell Barton
2017-05-10Draw Manager: Simplify usage and check for errors.Clément Foucault
2017-05-10GPUCompositing: Fix comment and component count.Clément Foucault
2017-05-10GPUTexture: Add support for 32bit textures.Clément Foucault
2017-05-09Fix shadow shader to support core profile.Bastien Montagne
2017-05-09glPushAttrib/Pop change implementation to use a stackDalai Felinto
2017-05-09Merge branch 'master' into blender2.8Bastien Montagne
2017-05-09Fix T51434: Module math operation is wrong in GLSL shadingCarlo Andreacchio
2017-05-07GPUMaterial: Fix regressions concerning background texcoClément Foucault
2017-05-07GPUViewport: Make Depth texture not depth testable.Clément Foucault
2017-05-07GPUMaterial: Make background not transparentClément Foucault
2017-05-05Eevee: Fix compilation issue on certain driver.Clément Foucault
2017-05-04Draw Manager: Add a memory stats to debug view.Clément Foucault
2017-05-04Use mesh draw cache for back-buffer selectionCampbell Barton
2017-05-04GLSL Materials: Fix envmap node artifacts.Clément Foucault
2017-05-04GPUMaterial: Remove unused Normal input.Clément Foucault
2017-05-04Eevee: Draw background shader.Clément Foucault
2017-05-04Draw Manager: Implement render info for external enginesDalai Felinto
2017-05-04Remove cpackCampbell Barton
2017-05-03Weight painting with draw managerLuca Rood
2017-05-03Eevee: Add "uber" Shader Output Nodes.Clément Foucault
2017-05-02Draw Manager: OpenGL render supportCampbell Barton