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2020-07-30EEVEE: GLSL refactor/cleanupClément Foucault
- add the use of DRWShaderLibrary to EEVEE's glsl codebase to reduce code complexity and duplication. - split bsdf_common_lib.glsl into multiple sub library which are now shared with other engines. - the surface shader code is now more organised and have its own files. - change default world to use a material nodetree and make lookdev shader more clear. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D8306
2020-07-30GPUBatch & GPUImmediate: Use GPUShader instead of using raw OGL handleClément Foucault
2020-07-30Cleanup: spellingCampbell Barton
2020-07-30Cleanup: GPU: Remove GPU_draw.h and move fluid gpu function to DRWClément Foucault
2020-07-30Cleanup: Split gpu_texture_image.c into BKE and IMB modulesClément Foucault
This is in order to disolve GPU_draw.h into more meaningful code blocks. All the Image related function are in `image_gpu.c`. All the MovieClip related function are in `movieclip.c`. The IMB module now has a connection with GPU. This is not strickly necessary and the code could be move to `image_gpu.c` if needed. The Image garbage collection is also ported to `image_gpu.c`.
2020-07-30GPU_draw.h: cleanup before splittingClément Foucault
2020-07-29GPUShader: Fix linking with MSVCClément Foucault
2020-07-29Cleanup: GPUTexture: Use UNPACK3 in texture_fluidClément Foucault
2020-07-29GPUState: Fix compilation error on MSVCClément Foucault
2020-07-29Cleanup: GPU: Move Image based function to GPU_draw.hClément Foucault
This makes it less confusing what functions are for blender structures.
2020-07-29Cleanup: GPU: Rename gpu_texture_smoke to fluid, and move back to CClément Foucault
The file do not have a reason to be C++ anymore.
2020-07-29GPU: Refactor gpu_texture_image to not use GL callsClément Foucault
This is also a bit of code cleanup, reorganisation. Tried to be DRYed but avoid too much code change to (hopefully) minimize breakage. - GPU: remove TEXTARGET_CUBE_MAP, this is no longer used in the codebase. - GPUTexture: Move compressed texture upload to gpu_texture.cc - GPUTexture: Add per texture Anisotropic filtering switch
2020-07-29GPU: Move gpu_shader.c to C++Clément Foucault
We split builtin shader support to its own file to avoid converting code (lack of designated initializer in C++) and to reduce file size.
2020-07-29GPU: Move gpu_state.c to C++Clément Foucault
2020-07-29GPU: Move gpu_texture.c to C++Clément Foucault
# Conflicts: # source/blender/gpu/GPU_texture.h
2020-07-29GPU: Move gpu_uniformbuffer.c to C++Clément Foucault
This also rewrite and simplify the module a bit.
2020-07-29GPU: Move gpu_vertex_buffer.c to C++Clément Foucault
2020-07-29GPU: Move gpu_vertex_format.c to C++Clément Foucault
2020-07-29Cleanup: correct assert in GPU_offscreen_read_pixelsCampbell Barton
2020-07-28Merge branch 'blender-v2.90-release'Jacques Lucke
2020-07-28Fix: remove error in previous commitJacques Lucke
2020-07-28Cleanup: correct usage of extern-C blocks in various placesJacques Lucke
This removes extern-C blocks around other includes and adds such blocks for some headers that need them.
2020-07-28Cleanup: spelling, commentsCampbell Barton
2020-07-27Cleanup: quiet warnings without DDSCampbell Barton
2020-07-27GPU: Fix crash and missing texture due to recent C++ portClément Foucault
Fix T79306 DRW: small issues with yesterday commits modifying TEXTARGET Fix T79303 Image texture node crashes EEVEE when connected to a shader output
2020-07-27GPU: fix build error due to wrong linkage specificationJacques Lucke
2020-07-27GPUFramebuffer: Fix compilation issue with designated initializer in C++Clément Foucault
2020-07-27GPU: Fix MSVC compile errorsClément Foucault
2020-07-26Cleanup: Image: Rename redundant enum for clarityClément Foucault
2020-07-26GPUTexture: Replace GL textarget enum by Image enumClément Foucault
2020-07-26GPU: Remove GL constant from BIF_glutilClément Foucault
2020-07-26Cleanup: GPU: Remove GPU_glew.h outside of GPU moduleClément Foucault
Remove use of GL* constants and types inside the codebase. There is still a few occurence to get rid of.
2020-07-26Cleanup: GPU_codegen.c: Use LISTBASE_FOREACH macro instead of for loopsClément Foucault
2020-07-26Cleanup: GPU: Remove unused code and headerClément Foucault
2020-07-26GPU: Move gpu_platform.c to C++Clément Foucault
2020-07-26GPU: Move gpu_immediate.c to C++Clément Foucault
2020-07-26GPU: Move gpu_framebuffer.c to C++Clément Foucault
2020-07-26GPU: Move gpu_extensions.c to C++Clément Foucault
2020-07-26GPU: Move gpu_element.c to C++Clément Foucault
2020-07-26GPU: Move and rename gpu_draw*.c to C++Clément Foucault
`gpu_draw.c` was a misleading name, `gpu_texture_image.cc` is better suited.
2020-07-26GPU: Move gpu_debug.c to C++Clément Foucault
2020-07-26GPU: Rename gpu_context.cpp to .cc suffixClément Foucault
2020-07-26GPU: Move gpu_batch.c to C++Clément Foucault
2020-07-26GPU: Move gpu_attr_binding.c to C++Clément Foucault
2020-07-26GPU: Add extern "C" to intern headersClément Foucault
2020-07-24Cleanup: remove redundant glReadBuffer call when reading pixelsCampbell Barton
2020-07-23Fix T79158: Eevee cubemaps shows blackGermano Cavalcante
Same as T75943 that was fixed by rBff97545c50f4
2020-07-23Fix T79158: Eevee cubemaps shows blackGermano Cavalcante
Same as T75943 that was fixed by rBff97545c50f4
2020-07-20Fluid: Refactored smoke noise systemSebastián Barschkis
This refactor is in response to reports in which the adaptive domain with noise caused a crash (e.g. T79009). It should also fix issues where the smoke appeared to be cut off when using the adaptive domain together with noise. It is also possible that some of these changes improve the lines issue from T74559.
2020-07-20Fix T78977 GPU: blf fonts are not gamma correctedClément Foucault