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AgeCommit message (Expand)Author
2018-02-06Object Mode: Use eval_ctx mode for drawing, paint & modifiersCampbell Barton
2018-02-03Merge branch 'master' into blender2.8Brecht Van Lommel
2018-02-03Cycles: add Vector Displacement node and extend Displacement node.Brecht Van Lommel
2018-02-03Eevee: Render: Fix emission shader normal outputClément Foucault
2018-02-01Eevee: Render: Fix Normals of refraction shader.Clément Foucault
2018-02-01Merge branch 'master' into blender2.8Germano
2018-02-01gpu_shader_material: Correct incorrect glsl texture of Voronoi, Noise, and Mu...Germano
2018-01-31Eevee: Fix indentation and fix output normal of emission shader.Clément Foucault
2018-01-24Fix for fix w/ GPU_batch_wire_from_poly_2d_encodedCampbell Barton
2018-01-24Fix bug in view navigation iconsCampbell Barton
2018-01-23Merge branch 'master' into blender2.8Brecht Van Lommel
2018-01-23Cycles: change material output displacement to vector.Brecht Van Lommel
2018-01-23Cycles: add Displacement node.Brecht Van Lommel
2018-01-20GPU_batch: Add GPU_batch_wire_from_poly_2d_encodedCampbell Barton
2018-01-19Fix sculpt error freeing NULL vertex bufferCampbell Barton
2018-01-16Merge branch 'master' into blender2.8Sergey Sharybin
2018-01-16Sculpting: Fix uninitialized color being left for smooth meshes with hidden maskSergey Sharybin
2018-01-16Sculpting: Fix for "Hide Mask" does not work with multiresSergey Sharybin
2018-01-16Merge branch 'master' into blender2.8Campbell Barton
2018-01-16Cleanup: indentationCampbell Barton
2018-01-15GPU Texture: Add GL_RG16I format.Clément Foucault
2018-01-15GPU_batch_from_poly_2d_encoded: skip winding checkCampbell Barton
2018-01-15GPU_batch_from_poly_2d_encoded: optional rctf argCampbell Barton
2018-01-15Cleanup: update commentsCampbell Barton
2018-01-15Merge branch 'master' into blender2.8Sergey Sharybin
2018-01-15Sculpting: Sdd an option to hide mask in viewportSergey Sharybin
2018-01-15GPU buffers: Use bitflag to whether we want to show diffuse colorSergey Sharybin
2018-01-15GPU_batch: Add utility to create 2D shapesCampbell Barton
2018-01-15GPU_batch_presets: move static vars into structCampbell Barton
2018-01-15Cleanup: split GPU_batch_presets into own fileCampbell Barton
2018-01-11DRW: Fix T53583 Armature instances not drawing.Clément Foucault
2018-01-09DRW & GPUViewport: Cleanup unused code.Clément Foucault
2018-01-09DRW: Add instance data memory manager.Clément Foucault
2018-01-09Gawain: Modify batch draw function to work with ranges.Clément Foucault
2018-01-04GPU_offscreen: Add option for high bit depth.Clément Foucault
2017-12-07Merge branch 'master' into blender2.8Campbell Barton
2017-12-07Cleanup: Use BKE_colorband prefixCampbell Barton
2017-12-07Cleanup: extract BKE_colorband from BKE_textureCampbell Barton
2017-12-04Cleanup: whitespaceCampbell Barton
2017-11-28Eevee: Fix T53413: Crash when using displacement bump relink.Clément Foucault
2017-11-25Eevee: SSS: Add separated Albedo option.Clément Foucault
2017-11-25GPUFramebuffer: Bump the framebuffer attachement limit to 5 color texturesClément Foucault
2017-11-24Eevee: Refactor of lit_surface_frag.glslClément Foucault
2017-11-24Eevee: SSS: Principled Shader: Add a workaround the lack of scale inputClément Foucault
2017-11-23Merge branch 'master' into blender2.8Brecht Van Lommel
2017-11-23Fix T53348: Cycles difference between gradient texture on CPU and GPU.Brecht Van Lommel
2017-11-23Rename any instance of scene layer or render layer in code with view layerDalai Felinto
2017-11-22SceneRenderLayer Removal/RefactorDalai Felinto
2017-11-22SceneRenderLayer > SceneLayer: Convert LayDalai Felinto
2017-11-22SceneRenderLayer > SceneLayer: Remove light_overrideDalai Felinto