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AgeCommit message (Expand)Author
2016-12-28Revert particle system and point cache removal in blender2.8 branch.Lukas Tönne
2016-12-14OpenGL: another way to set uniform theme colorMike Erwin
2016-12-01Merge branch 'master' into blender2.8Lukas Tönne
2016-11-29Gawain: batch mode uses buffer ID funcsMike Erwin
2016-11-29Gawain: immediate mode uses buffer ID funcsMike Erwin
2016-11-29Gawain: manage GL buffer IDs in a thread-safe wayMike Erwin
2016-11-22GPU: Consider latest Gallium driver an official ATI/AMDSergey Sharybin
2016-11-18convert icon_draw_texture to gawain imm mode replacementsMartijn Berger
2016-11-18use new enum types in glutil & imm_utilMike Erwin
2016-11-17Gawain: small note for future Vulkan workMike Erwin
2016-11-17Gawain: use PRIM_ and INDEX_ enums instead of GLenumMike Erwin
2016-11-16Gawain: use COMP_ instead of GL_ internallyMike Erwin
2016-11-16Gawain: re-enable strict error checking in release buildsMike Erwin
2016-11-16Blender 2.8: Added immVertex2s() and immAttrib2s()Mike Erwin
2016-11-14Gawain: add support for 10_10_10 vertex formatMike Erwin
2016-11-13OpenGL: simplify debug, use only newer featuresMike Erwin
2016-11-12Gawain: strict error checking in debug buildsMike Erwin
2016-11-12Gawain: new enum type for vertex attrib componentsMike Erwin
2016-11-09Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2016-11-09OpenGL: manage built-in shaders betterMike Erwin
2016-11-08OpenGL: wm_operators.c uses new immediate modeMike Erwin
2016-11-08Gawain: less error checking in release buildsMike Erwin
2016-11-07Forgot this in last commit. (Brick GLSL).Thomas Dinges
2016-11-07Fix Brick Texture GLSL, broken after Mortar Smooth addition.Thomas Dinges
2016-11-05Gawain: manage batch API's current shader program + uniform funcsMike Erwin
2016-11-05OpenGL: edge overlay shadersMike Erwin
2016-11-05OpenGL: further wireframe shadersMike Erwin
2016-11-02Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2016-10-30Viewport smoke: add support to render the volume using a color ramp.Kévin Dietrich
2016-10-26OpenGL: edge shader discards fragments of unused edgesMike Erwin
2016-10-26fix edge shader inputMike Erwin
2016-10-25OpenGL: new built-in shaders for mesh edgesMike Erwin
2016-10-25OpenGL: clean up glActiveTexture usageMike Erwin
2016-10-24OpenGL: add NormalMatrix & inverse to new APIMike Erwin
2016-10-24Gawain: fixups & progress for batch APIMike Erwin
2016-10-24Fix memory leak when using depth-only shaderJulian Eisel
2016-10-21Viewport: use depth shader to debug the depthDalai Felinto
2016-10-21Viewport: create a shader to show depth images linearizedDalai Felinto
2016-10-20Gawain: closer integration of immediate mode & matrix APIsMike Erwin
2016-10-20OpenGL: dirty bit for GPU matrix APIMike Erwin
2016-10-19Gawain: yet another way to set uniform colorMike Erwin
2016-10-18OpenGL: new built-in shader for smooth round 3D pointsMike Erwin
2016-10-18OpenGL: tweak image shaders & code that uses themMike Erwin
2016-10-17Fix for gpu_shader_2D_texture_2D_frag.glslDalai Felinto
2016-10-17OpenGL: disable checks for NPOT texture supportMike Erwin
2016-10-17Gawain: tweak tracking of unassigned attributes (no API change)Mike Erwin
2016-10-17OpenGL: new built-in shader for smooth round 3D points w/ outlineMike Erwin
2016-10-17OpenGL: new immUniformThemeColorShadeAlpha functionMike Erwin
2016-10-17Gawain: new immUniform4fv functionMike Erwin
2016-10-16OpenGL: add GLSL #version 330, drop 140 and 150Mike Erwin