Age | Commit message (Expand) | Author |
2012-02-14 | Fix related to #30152, rainbow colours produced when loading hdr image to 3D ... | Antony Riakiotakis |
2012-02-14 | Fix #30170: with file saved in texture painting mode, when going to object mode | Brecht Van Lommel |
2012-02-12 | Fix: Avoid freeing frect, it always points to a buffer that will be freed lat... | Antony Riakiotakis |
2012-02-10 | Fix #30131: mac UI font corruption in release candidate, refined test for | Brecht Van Lommel |
2012-02-08 | Fix #30071: crash with cycles glsl, textures functions (which are stubs still) | Brecht Van Lommel |
2012-02-04 | Fix: non-power-of-two-textures were always disabled on ATI/Apple due to poor | Brecht Van Lommel |
2012-02-01 | Fix: Bicubic bump mapping does not work for UVs outside the 0,1 range. | Antony Riakiotakis |
2012-02-01 | Fix bicubic map sampling to convert the sampled color to monochrome before us... | Antony Riakiotakis |
2012-01-18 | remove ARB_texture_gather from bicubic bump map dependencies. It will be need... | Antony Riakiotakis |
2012-01-17 | Uv Tools branch GSOC 2011 | Antony Riakiotakis |
2012-01-11 | use BLI_strncpy and BLI_snprintf when the size of the string is known. | Campbell Barton |
2012-01-11 | minor cleanup for string use - no functional changes | Campbell Barton |
2012-01-11 | Longer names support for all ID and other object names | Sergey Sharybin |
2012-01-04 | derivative maps must take into account that texture scales can be negative | Morten Mikkelsen |
2012-01-04 | calculate factor before using MAX2 macro | Morten Mikkelsen |
2012-01-04 | derivative maps were not working correctly with UV scale (the texture setting... | Morten Mikkelsen |
2012-01-02 | Remove some silly variable copies that stuck around from a previous refactor. | Nicholas Bishop |
2011-12-28 | Fix #29715: cycles and glsl normal node not working correct. | Brecht Van Lommel |
2011-12-28 | more changes from bmesh into trunk (mesh mpoly strict member) | Campbell Barton |
2011-12-23 | Cleaning up the GPU_extensions_init/exit() code a bit to keep the Blenderplay... | Mitchell Stokes |
2011-12-23 | Code cleanup: fix some clang static checker warnings. | Brecht Van Lommel |
2011-12-17 | better to generate the library string always because it could lead to null po... | Antony Riakiotakis |
2011-12-17 | move GPU_code_generate_glsl_lib to GPU_extensions_init. This makes more sense... | Antony Riakiotakis |
2011-12-17 | style edit only - move parenthesis onto second line of function definition (i... | Campbell Barton |
2011-12-16 | Math lib: matrix multiplication order fix for two functions that were | Brecht Van Lommel |
2011-12-16 | static functions for getting power of 2 values were being copied about too mu... | Campbell Barton |
2011-12-15 | Bicubic bump map filtering. | Antony Riakiotakis |
2011-12-10 | Compile fix for r.42546 typo | Joshua Leung |
2011-12-10 | picky edits & regen man page | Campbell Barton |
2011-12-10 | verify existence of dm | Morten Mikkelsen |
2011-12-10 | fixes scale on derivative maps | Morten Mikkelsen |
2011-12-08 | Fix #29520: issue drawing with VBO + GLSL + alpha pass. Includes some refacto... | Brecht Van Lommel |
2011-12-01 | Cycles: fix glsl error when using light path node. | Brecht Van Lommel |
2011-11-29 | remove header text: | Campbell Barton |
2011-11-24 | pep8 edits and avoid naming conflicts with python builtins | Campbell Barton |
2011-11-20 | Muting node patch: second part. Also fix [#27636] Muting shading nodes is ign... | Bastien Montagne |
2011-11-14 | Cycles: Oren-Nayar BSDF support. This is not a separate shader node, rather it | Brecht Van Lommel |
2011-11-14 | Fix #29252: GLSL not working with geometry material node after recent changes. | Brecht Van Lommel |
2011-11-11 | correct indentation and some whitespace edits (no functional changes) | Campbell Barton |
2011-11-11 | quiet -Wdouble-promotion warnings | Campbell Barton |
2011-11-08 | Texturing: texture and 3d view draw type changes, these should only have any | Brecht Van Lommel |
2011-11-08 | Nodes: add cycles shader nodes, these will only be available to render engines | Brecht Van Lommel |
2011-11-07 | replace VECCOPY with copy_v3_v3, same for 2d copy, also added vec copy functi... | Campbell Barton |
2011-11-06 | more macro --> BLI math lib, mainly replace VECCOPY in render and blenkernel. | Campbell Barton |
2011-11-05 | GPU Buffers | Nicholas Bishop |
2011-10-28 | Fix: OpenGL renders on graphics cards which do not support non-power-of-two | Brecht Van Lommel |
2011-10-23 | remove $Id: tags after discussion on the mailign list: http://markmail.org/me... | Campbell Barton |
2011-10-05 | Fix #28766: object properties > display > transparency no longer worked in solid | Brecht Van Lommel |
2011-09-30 | Bump maps flip: now white means salience, black means concavity | Sergey Sharybin |
2011-09-28 | Commented and tagged some unused vars, added some var init (gcc warnings...) | Bastien Montagne |