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AgeCommit message (Expand)Author
2018-04-16Cleanup: indentationCampbell Barton
2018-04-15Cleanup: Make access to widget triangle defines explicitJulian Eisel
2018-04-15Fix button triangle for "hold action" not workingJulian Eisel
2018-04-12GPUSelect: Remove glFinish() that was causing bad perf issue.Clément Foucault
2018-04-09UI: Fix widget shader on certain compiler.Germano
2018-04-09GPU Shader: Cleanup: Remove unnecessary ";"Germano
2018-04-09UI: Fix widget shader on certain compiler.Germano
2018-04-09GPU Codegen: Fix assert caused by GC of failled shaders.Clément Foucault
2018-04-08GPU Select: Remove warnings on Intel GPU.Clément Foucault
2018-04-08UI: Perf: Use GWN_draw_primitive for drawing viewport textures.Clément Foucault
2018-04-08BLF: Opti: More clever sampling for blured glyphs.Clément Foucault
2018-04-08BLF: Opti: Draw only one quad per shadow/blurred glyph.Clément Foucault
2018-04-07UI: Perf: Port color widgets to batch.Clément Foucault
2018-04-06GPUShader: Add GPU_SHADER_2D_WIDGET_BASE_INST shader.Clément Foucault
2018-04-06UI: Perf: Improve ui_draw_dropshadow.Clément Foucault
2018-04-05Remove workspace object mode, reverts changes w/ 2.8Campbell Barton
2018-04-05UI: Node Editor: Make nodelink arrow size and link width dpi dependant.Clément Foucault
2018-04-05GPUBatch: Change preset managment system.Clément Foucault
2018-04-05GPUShader: Add 2D Nodelink shader.Clément Foucault
2018-04-03Fix crash on startup on macOS, after recent framebuffer refactoring.Brecht Van Lommel
2018-04-02UI: Perf: Batch Trias with widgets.Clément Foucault
2018-03-31UI: Perf: Batch icons drawcalls together.Clément Foucault
2018-03-30BFL: Fix broken vertical texts.Clément Foucault
2018-03-30GPUFramebuffer: Fix assert triggering another assert.Clément Foucault
2018-03-30BLF: Use Batch API instead of IMM.Clément Foucault
2018-03-29BLF: Perf: Divide by 6 the amount of verts sent to the GPU.Clément Foucault
2018-03-29Cleanup: Use uppercase UI_ prefix for external functionsJulian Eisel
2018-03-29UI: Perf: Group fill/border/emboss batches together.Clément Foucault
2018-03-29UI: Perf: widgetbase: Replace imm usage by a batch cache.Clément Foucault
2018-03-29GPUShader: Add specialized widget base shader.Clément Foucault
2018-03-29EEVEE: Fix bad framebuffer configurationClément Foucault
2018-03-28UI: Perf: Make icon_draw_texture use GWN_draw_primitive.Clément Foucault
2018-03-28GPUShader: Cleanup: Remove unused uniform_interface.Clément Foucault
2018-03-26GPUFramebuffer: Fix compiler warning about return value.Clément Foucault
2018-03-26GPUTexture: Fix compilation issue.Clément Foucault
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-25GPUFramebuffer: Refactor (part 1)Clément Foucault
2018-03-25GPUOffscreen: Remove unused offscreen blit.Clément Foucault
2018-03-25GPULamp: Move GPU_frambuffer_blur to GPU_lamp.cClément Foucault
2018-03-25GPUFramebuffer: Make current framebuffer thread local.Clément Foucault
2018-03-25GPUTexture: Style: Respect 120 char per line limit.Clément Foucault
2018-03-25GPUViewport: Small simplifications + fixes.Clément Foucault
2018-03-25GPUViewport: Remove depth debug.Clément Foucault
2018-03-25GPUTexture: Small refactor.Clément Foucault
2018-03-25GPU: gpu_draw.c: Fix wrong renaming.Clément Foucault
2018-03-23GPUCompositing: Remove last reference to gpu_shader_fullscreen_vert.glslClément Foucault
2018-03-22GPUCompositing: Remove entire module.Clément Foucault
2018-03-20GPU Bufferes: Small optimization when updating buffersGermano
2018-03-17DRW: Move cache time to GPUViewport for profilingClément Foucault
2018-03-16Code cleanup: fix various compiler warnings on clang/macOS.Brecht Van Lommel