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2018-03-14GPUViewport: Fix offscreen multisample syncing.Clément Foucault
2018-03-14GPUTexture: Unlock GL_R16I format.Clément Foucault
2018-03-14GPUViewport: Fix offscreen multisample rendering.Clément Foucault
2018-03-14GPUTexture: Save sample count inside texture struct.Clément Foucault
2018-03-13GPUMaterial: Fix non finished material status if shader has no output.Clément Foucault
2018-03-12GPUMaterial: Add Material shader cache.Clément Foucault
2018-03-10Merge branch 'master' into blender2.8Brecht Van Lommel
2018-03-10Cycles: switch to squared roughness convention for all nodes.Brecht Van Lommel
2018-03-10Merge branch 'master' into blender2.8Brecht Van Lommel
2018-03-10Eevee: Make use of the new view matrix UBO.Clément Foucault
2018-03-10DRW: Change UBOs binding logic.Clément Foucault
2018-03-06GPU: Fix typo.Clément Foucault
2018-03-06DRW: Deferred compilation initial implementation.Clément Foucault
2018-03-01Merge branch 'master' into blender2.8Campbell Barton
2018-03-01GPU_select: remove unused finalize functionCampbell Barton
2018-03-01DRW: Merge calls_generate pool with calls pool & add DRWCallState pool.Clément Foucault
2018-02-28Merge branch 'master' into blender2.8Brecht Van Lommel
2018-02-28Merge branch 'master' into blender2.8Brecht Van Lommel
2018-02-28Code cleanup: make viewport free simpler and consistent with GPU module.Brecht Van Lommel
2018-02-28Cleanup: comment for depth picking code, const argsCampbell Barton
2018-02-28Cleanup: use 'uint' for GPU_selectCampbell Barton
2018-02-27Merge branch 'master' into blender2.8Campbell Barton
2018-02-27GPU_select: correction to select-pick-finalizeCampbell Barton
2018-02-27Merge branch 'master' into blender2.8Campbell Barton
2018-02-27GPU_select: utility function to finalize selectionCampbell Barton
2018-02-26WM/GPU: Clear VAO cache of batch preset when switching context.Clément Foucault
2018-02-26DRW: Add new Draw Manager OpenGL Context.Clément Foucault
2018-02-23Eevee: add Principled Volume shader.Brecht Van Lommel
2018-02-23Eevee: add blackbody shader node support.Brecht Van Lommel
2018-02-23GPU: fixes for string socket types in shader nodes.Brecht Van Lommel
2018-02-23Eeevee: add temperature grid support, make color grid unpremultiplied.Brecht Van Lommel
2018-02-18Merge branch 'master' into blender2.8Campbell Barton
2018-02-17Fix GL_FRAMEBUFFER_UNSUPPORTED warning in console on macOS.Brecht Van Lommel
2018-02-16Metalball drawing: rename mball helpers to handlesGermano
2018-02-15Merge branch 'master' into blender2.8Campbell Barton
2018-02-15Cleanup: rename BLI_thread.h APICampbell Barton
2018-02-15Merge branch 'master' into blender2.8Sergey Sharybin
2018-02-15Cleanup: use '_len' instead of '_size' w/ BLI APICampbell Barton
2018-02-15Cleanup: style, warningCampbell Barton
2018-02-14Merge branch 'master' into blender2.8Brecht Van Lommel
2018-02-14Cycles: restore Particle Info Index for now, keep it next to Random.Brecht Van Lommel
2018-02-14DRW: Refactor: Make use of the new Gawain long attrib support.Clément Foucault
2018-02-14Merge branch 'master' into blender2.8Brecht Van Lommel
2018-02-14Cycles: change Index output of Hair and Particle Info to Random, in 0..1 range.Brecht Van Lommel
2018-02-14GPU: use alpha blend that works for drawing to transparent buffer.Brecht Van Lommel
2018-02-14GPU: don't use multisample for entire window, only for offscreen 3D viewport.Brecht Van Lommel
2018-02-13GPU: add offscreen buffer drawing utility functions.Brecht Van Lommel
2018-02-13Code cleanup: stop using rectangle textures in window draw, simplify code.Brecht Van Lommel
2018-02-09Merge branch 'master' into blender2.8Brecht Van Lommel
2018-02-07GPU: Remove Mesa + Vega hack.Clément Foucault