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2019-02-18Fix T57457: animated image sequences not working in Eevee.Brecht Van Lommel
The dependency graph now handles updating image users to point to the current frame, and tags images to be refreshed on the GPU. The image editor user is still updated outside of the dependency graph. We still do not support multiple image users using a different current frame in the same image, same as 2.7. This may require adding a GPU image texture cache to keep memory usage under control. Things like rendering an animation while the viewport stays fixed at the current frame works though.
2019-02-18Cleanup: rename tpageflag to gpuflag, make it purely runtime data.Brecht Van Lommel
2019-02-18Fix T61373: Crash when selecting the edit modemano-wii
Some GPUs complain about `error C7011: implicit cast from "int" to "uint"` even if the cast is explicit.
2019-02-18Sculpt Draw: Add support for wireframe geometryClément Foucault
This introduce the wireframe batches. Creating the indices buffer does not seems to slow down the sculpt in my testing (but it is kind of hard to test reliably) This includes a bit of cleanup in gpu_buffers.c.
2019-02-18GPU: Change multisample resolve shader to output min depthClément Foucault
This will effectively make the AA passes thicker in some cases but it is required for better AA on wireframes. The trick is to occlude the wire passes so that they do not output fragment that could be behind actual geometry.
2019-02-18Clamp value in sheen calculation to fix fireflies.Alexander Court
Fixes T59784. Reviewers: fclem Reviewed By: fclem Subscribers: brecht Maniphest Tasks: T59784 Differential Revision: https://developer.blender.org/D4269
2019-02-18doxygen: update doxygen & add balembic groupCampbell Barton
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-14Merge branch 'blender2.7'Brecht Van Lommel
2019-02-14Fix T61470: incorrect saturation clamping in recent bugfix.Brecht Van Lommel
We should clamp the result after multiplication.
2019-02-13Merge branch 'blender2.7'Brecht Van Lommel
2019-02-13Fix T61470: inconsistent HSV node results with saturation > 1.0.Brecht Van Lommel
Values outside the 0..1 range produce negative colors, so now clamp to that range everywhere. Also fixes improper handling of hue > 2.0 in some places.
2019-02-11Cleanup: comment indentation & spellingCampbell Barton
2019-02-10Cleanup: move clipping shader lib & define into structCampbell Barton
Also compare clipping with the draw context instead of accessing the RegionView3D, currently they're matching but this might not always be the case.
2019-02-10Cleanup: use shorter name for shader configCampbell Barton
The struct name is descriptive, this isn't going to be confused with other variables.
2019-02-08DRW: support clipping for stick & wire bonesCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-06Fix T61196: Mesh select ignores clippingCampbell Barton
Select clipping now works when x-ray is disabled.
2019-02-06GPU: refactor clipped drawing from DRW into GPUCampbell Barton
Needed to fix T61196, supporting clipped back-buffer in the 3D view which is done outside the draw module. It was also inconvenient having DRW_shader_* versions of GPU_shader_* API calls. - Clipping distances are now supported as a shader configuration for builtin shaders. - Add shader config argument when accessing builtin shaders. - Move GPU_shader_create_from_arrays() from DRW to GPU.
2019-02-05Edit Mesh: Refactor Edit cage drawing to use old style drawingClément Foucault
This is work in progress. Look is not final. This align data VBO data structure used for edti cage drawing to the one use for normal drawing. We no longer use barycentric coords to draw the lines an just rasterize line primitives for edge drawing. This is a bit slower than using the previous fast method but faster than the "correct" (edge artifact free) method. This also make the code way simpler. This also makes it possible to reuse possible and normal vbos used for shading if the edit cage matches the This also touches the UV batch code to share as much render data as possible. The code also prepare for edit cage "modified" drawing cage (with modifier applied) but is not enabled since selection and operators does not work with modified cage yet.
2019-02-05Cleanup: remove contributors for CMake filesCampbell Barton
Following removal from C source code. See: 8c68ed6df16d8893
2019-02-03Cleanup: trailing commasCampbell Barton
Needed for clan-format not to wrap onto one line.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-31Cleanup: style, unused variableCampbell Barton
2019-01-29DRW: support clipping for all lamp typesCampbell Barton
2019-01-29Cleanup: remove immediate mode TODOCampbell Barton
We've managed without these functions and can add them if needed, this TODO isn't helping.
2019-01-29Cleanup: replace attrib w/ attrCampbell Barton
Also rename GPUVertexAttribs to GPUVertAttrLayers, avoids confusion with GPUVertAttr which isn't closely related.
2019-01-28DRW: support clipping for object & lamp centersCampbell Barton
2019-01-28Cleanup: sort forward declarations of enum & structCampbell Barton
Done using: source/tools/utils_maintenance/c_sort_blocks.py
2019-01-28Cleanup: sort forward declarations of enum & structCampbell Barton
Done using: source/tools/utils_maintenance/c_sort_blocks.py
2019-01-26Cleanup: blank lines over doxy headersCampbell Barton
2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2019-01-26Cleanup: redundant definesCampbell Barton
Comment or remove unused defines.
2019-01-26DRW: support clipping for empty objectCampbell Barton
2019-01-26Cleanup: avoid static vars to store legacy shadersCampbell Barton
2019-01-26GPU: refactor defines into GPUShaderStagesCampbell Barton
Code comment notes there are "just a few", now there are enough it's useful to include in GPUShaderStages.
2019-01-26Cleanup: order GPUShaderStages (vert, geom, frag)Campbell Barton
Use names for declarations to support adding defines, coming next.
2019-01-25T60745: GPU texture alloc failed when opening Preference WindowsClément Foucault
Was generating INVALID_FRAMEBUFFER here instead of failled texture alloc. Add safety asserts in gpu_texture.c and clamp minimum size to 1 inside GPU_offscreen_create.
2019-01-25Cleanup: remove duplicated shaders that only added clipping checksCampbell Barton
Originally I wanted to avoid adding draw manager specific ifdef's all over generic shaders however this isn't needed in so many places. Also there are shaders that are only used by the draw manager so duplicating them only to have the original unused doesn't make sense.
2019-01-24DRW: support clipping for camera objectsCampbell Barton
2019-01-24Fix T59145: don't clamp color value in Hue Saturation Value node in eeveeJacques Lucke
2019-01-233D View: draw clipping regionCampbell Barton
Only for workbench solid/wire modes.
2019-01-23Cleanup: use eGPU prefix for GPU enum typesCampbell Barton
2019-01-21GPUShader: Add GPU_VERTEX/FRAGMENT/GEOMETRY_SHADER definesClément Foucault
This makes it possible to have some code specific to each shader inside a shader library.
2019-01-21Cleanup: rename GPU function to set buffer lengthCampbell Barton
2019-01-17GPUInterface: Add builtin check in uniform location request.Clément Foucault
This is a compile time option to remove the unecessary uniform queries.
2019-01-17DRW: Make missing uniform debuging print only onceClément Foucault
2019-01-17DRW: Use name buffer to request uniform location before drawing.Clément Foucault
This is in order to avoid GL call during the "cache creation" phase and support multithreading.
2019-01-17GPU: Rename GPU_shader_get_uniform to GPU_shader_get_uniform_ensureClément Foucault
This is in order to make the API more multithread friendly inside the draw manager. GPU_shader_get_uniform will only serve to query the shader interface and not do any GL call, making it threadsafe. For now it only print a warning if the uniform was not queried before.