Age | Commit message (Expand) | Author |
2013-12-03 | Cleanup: Internal degrees removal. | Bastien Montagne |
2013-11-26 | Fix T37633: duplicate value GPUDynamicType could cause GLSL render issues. | Brecht Van Lommel |
2013-11-25 | Blender Internal: Add "Lamp Data" shader node that allows shaders to acquire ... | IRIE Shinsuke |
2013-11-24 | Blender Internal: Revert own previous commit for "Camera Data" node, correct ... | IRIE Shinsuke |
2013-11-24 | Blender Internal: Fix shader node "Camera Data" that doesn't consider orthogr... | IRIE Shinsuke |
2013-11-22 | Cycles: Add a "Normal" input socket to the Layer Weight node + GLSL drawing c... | Thomas Dinges |
2013-11-21 | Blender Internal: Add shader nodes "Separate HSV" and "Combine HSV", same as ... | IRIE Shinsuke |
2013-11-12 | Change the behavior of AO pass in Blender internal's shader/render node tree ... | Irie Shinsuke |
2013-11-09 | Cycles / Fresnel Node: | Thomas Dinges |
2013-10-16 | style cleanup | Campbell Barton |
2013-10-01 | remove assert for poly_find_ear(), added recently but its incorrect, also min... | Campbell Barton |
2013-09-30 | Fix #36882: cycles gamma node not working with glsl materials. | Brecht Van Lommel |
2013-09-20 | FIX: [#27536] GLSL object space normal maps have wrong shading | Andrea Weikert |
2013-09-16 | Fix #36734 Matcap displays solid black. | Lukas Toenne |
2013-09-16 | Cycles Hair: Two basic bair shaders added | Stuart Broadfoot |
2013-09-12 | BGE: Potential fix for [#35522] Broken game engine compatibility since 2.66a ... | Daniel Stokes |
2013-09-05 | Fix broken GLSL shader after recent changes. | Brecht Van Lommel |
2013-09-04 | Cycles: add a sharpness input to the Cubic SSS falloff. When set to 1 this will | Brecht Van Lommel |
2013-08-27 | ghash/bli-listbase edits, rename BLI_ghash_pop -> BLI_ghash_popkey (since it ... | Campbell Barton |
2013-08-26 | replace hashes with sets where possible. | Campbell Barton |
2013-08-24 | fix for GPU_update_bmesh_buffers not setting bmesh vertex index values as dir... | Campbell Barton |
2013-08-19 | Make GPU buffers allocation/freeing safe for threading | Sergey Sharybin |
2013-08-16 | replace calls to BLI_linklist_append with BLI_linklist_prepend where order us... | Campbell Barton |
2013-08-09 | OpenGL VBO's: free VBO pool before redraw, otherwise this just holds onto memory | Brecht Van Lommel |
2013-07-23 | BGE fix [#35472] Sun variance shadows does not work in game engine | Daniel Stokes |
2013-07-23 | remove the pointer from BLI_bitmap's typedef, | Campbell Barton |
2013-07-20 | BGE fix [#35195] Shadow Only lamps only work with Specular enabled | Daniel Stokes |
2013-07-01 | add some missing members to opengl debug print, also use a macro to avoid pas... | Campbell Barton |
2013-07-01 | opengl debug info, make GPU_state_print() only show values in arrays that are... | Campbell Barton |
2013-06-26 | quiet double promotion warning and some style cleanup | Campbell Barton |
2013-06-25 | Fix #34909 Texture paint mode does not correctly update when using | Antony Riakiotakis |
2013-06-25 | style cleanup | Campbell Barton |
2013-06-24 | Fix GLSL not showing shading properly on the backside of faces. Now it flips | Brecht Van Lommel |
2013-06-23 | Fix #35848: render crash in background mode due to missing G.main. | Brecht Van Lommel |
2013-06-15 | Fix #35768: crash in with "free image textures" option and 3D viewport with t... | Brecht Van Lommel |
2013-06-13 | code cleanup: also fix crash in GPU_state_print(). and confine to debug mode ... | Campbell Barton |
2013-06-06 | style cleanup | Campbell Barton |
2013-06-05 | Fix textured draw mode + dyntopo crash fix to cover more cases. | Brecht Van Lommel |
2013-06-05 | Cycles: GLSL materials now can use multiple UV maps with the attribute node. | Brecht Van Lommel |
2013-06-05 | Obsessive Null Checking Compulsion case: | Antony Riakiotakis |
2013-06-04 | Fix #35602: VBO + dynamic topology sculpt did not show specularity. | Brecht Van Lommel |
2013-06-04 | Fix #35617: cycles GLSL object texture coordinates were wrong. | Brecht Van Lommel |
2013-05-28 | move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading) | Campbell Barton |
2013-05-27 | Fix #35505: cycles object space normal mapping did not match blender internal. | Brecht Van Lommel |
2013-05-26 | BLI_math rename functions: | Campbell Barton |
2013-05-24 | Fix for [#35490] Initial cube is green, turn off matcap and it is correct color | Thomas Dinges |
2013-05-23 | Cycles / Toon BSDF: | Thomas Dinges |
2013-05-23 | Fix #35459: global texture coordinates not working with GLSL shaders. Got broken | Brecht Van Lommel |
2013-05-21 | code cleanup: remove callbacks only added to wrap MEM_freeN | Campbell Barton |
2013-05-20 | code cleanup: split scons includes onto multiple lines, reduce chance of incl... | Campbell Barton |