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AgeCommit message (Expand)Author
2015-05-21Yet another crappy Intel driver added for correct SSAO support.Antony Riakiotakis
2015-05-21Fix: GPU_shader_export fails /w some lamp attrsCampbell Barton
2015-05-19Fix part of T44768 Yet another Intel driver failing on viewport AmbientAntony Riakiotakis
2015-05-19Fix T44755 set_value node output in node tree not properly converted toAntony Riakiotakis
2015-05-18Final solution for Intel card Ambient Occlusion in T43987.Antony Riakiotakis
2015-05-17Fix T44713: GLSL and BI inconsistency converting color to float node socket.Brecht Van Lommel
2015-05-17Yet another attempt to fix Intel case for T43987Antony Riakiotakis
2015-05-12BGE: Adding material IPO support to GLSL materialsMitchell Stokes
2015-05-11Keep valgrind happy by using tight vec3 packing instead of lax vec4 withAntony Riakiotakis
2015-05-08Add Intel's 3000 driver to exceptions for df/dy calculations. Should fixAntony Riakiotakis
2015-05-01Fix a couple of harmless compiler warnings.Brecht Van Lommel
2015-05-01Fix T44565 World background artifacts when world shader is void (orAntony Riakiotakis
2015-04-30Cleanup: styleCampbell Barton
2015-04-27Fix T44464: Viewport mipmaps no longer toggle offCampbell Barton
2015-04-27Cleanup: use bool for mipmap argsCampbell Barton
2015-04-24Add debug option --debug-gpumem to show GPU memory used in status bar.Antony Riakiotakis
2015-04-243D Textures:Antony Riakiotakis
2015-04-233D textures: detect if we are pushing OpenGL too hard with the textureAntony Riakiotakis
2015-04-21Cleanup: styleCampbell Barton
2015-04-14Fix T44385 SSAO inverted with new Intel drivers.Antony Riakiotakis
2015-04-09Fix T31546 fragment program gets created every frameAntony Riakiotakis
2015-04-06Multi-View and Stereo 3DDalai Felinto
2015-03-31Fix T43987 ambient occlusion wrong for Intel cards on windows (tested onAntony Riakiotakis
2015-03-30Attempt to fix T44056, dof high quality shader error in ATI cards.Antony Riakiotakis
2015-03-30Potential fix for T43987, ambient occlusion different between offscreenAntony Riakiotakis
2015-03-28Cleanup: redundant struct declarationsCampbell Barton
2015-03-25Fix crash with computers not supporting high quality depth of field.Antony Riakiotakis
2015-03-25Attempt to fix an error in compilation of geometry shaders in Intel 4000Antony Riakiotakis
2015-03-24BGE: World color management fixThomas Szepe
2015-03-24BGE: Fix T43592: World GLSLThomas Szepe
2015-03-23cleanup: use spaces for alignmentMike Erwin
2015-03-23compile fixMike Erwin
2015-03-23Disable high quality depth of field for GPUs that don't support it,Antony Riakiotakis
2015-03-23Use linear filtering for final pass of high quality depth of field, noAntony Riakiotakis
2015-03-23Shader errors:Antony Riakiotakis
2015-03-23Cleanup: comments, styleCampbell Barton
2015-03-20Fix indentation in last commit, tab slipped inJens Verwiebe
2015-03-20Really fix scons with new glsl shadersJens Verwiebe
2015-03-20Fix link error with GLEWAntony Riakiotakis
2015-03-20Only create vertex buffers if supported and clean them up properly.Antony Riakiotakis
2015-03-20Fix high quality depth of field on the Mac.Antony Riakiotakis
2015-03-19Depth of field high quality:Antony Riakiotakis
2015-03-18Simplify math in mix_linear glsl function. Thanks to valentin forAntony Riakiotakis
2015-03-17Cleanup: bool & constMike Erwin
2015-03-16Get rid of gluBuild2DMipmaps on gpu_draw.c (use our own imbuf scalingAntony Riakiotakis
2015-03-16Make sure disabling attribute arrays also resets the counter so we don'tAntony Riakiotakis
2015-03-16CleanupCampbell Barton
2015-03-11Cleanup: styleCampbell Barton
2015-03-10Fix memory leak when using two bump maps on the same materialAntony Riakiotakis
2015-03-09Attempt to fix T43919, avoid using GPU_framebuffer_slots_bind just inAntony Riakiotakis