Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2015-07-20OpenSubdiv: Add OpenSubdiv files which are related on the CCGSubSurf and GPUSergey Sharybin
2015-07-20Fix recent own stupidity with indexed sculpt drawing.Antony Riakiotakis
2015-07-20Filter the debug callback to only report errors unless debug value isAntony Riakiotakis
2015-07-20Use abstraction to unbind buffers, should avoid crashes in systems thatAntony Riakiotakis
2015-07-17Only use material callback when enabledCampbell Barton
2015-07-17Add check for GPU materials enable stateCampbell Barton
2015-07-17Fix no longer being possible to display a suzanne with 8 levels ofAntony Riakiotakis
2015-07-16Add tessellation data to DerivedMesh (LoopTri)Campbell Barton
2015-07-16Sculpt draw code:Antony Riakiotakis
2015-07-15 VBO offscreen selection drawing, cdderivedmeshAntony Riakiotakis
2015-07-15DerivedMesh: minor changes to callback useCampbell Barton
2015-07-15Fix overdrawing and errors with textured and mapped drawingAntony Riakiotakis
2015-07-14Particle Info node support for GLSL mode and the internal render.Alexander Romanov
2015-07-14Display optimizations part 1.Antony Riakiotakis
2015-07-14Move from MTFace to MTexPoly w/ texture checksCampbell Barton
2015-07-13 Imbuf types refactor.Antony Riakiotakis
2015-07-10Cleanup: use const for gpu bufferCampbell Barton
2015-07-03BGE: Add alpha to coverage render mode.Porteries Tristan
2015-07-02Make OpenGL debug contexts a flag --debug-gpu instead of a compile timeAntony Riakiotakis
2015-07-02Text effect strip for sequencer.Antony Riakiotakis
2015-06-27OpenGL debug contexts:Antony Riakiotakis
2015-06-26Make code compile with GPU_DEBUGAntony Riakiotakis
2015-06-23Cleanup: styleCampbell Barton
2015-06-19Cleanup: fix mismatch in printf formating (int/unsigned int).Bastien Montagne
2015-06-17Cleanup: styleCampbell Barton
2015-06-16Optimize drawing of outlines as wellAntony Riakiotakis
2015-06-16Drawing speedup:Antony Riakiotakis
2015-05-21Yet another crappy Intel driver added for correct SSAO support.Antony Riakiotakis
2015-05-21Fix: GPU_shader_export fails /w some lamp attrsCampbell Barton
2015-05-19Fix part of T44768 Yet another Intel driver failing on viewport AmbientAntony Riakiotakis
2015-05-19Fix T44755 set_value node output in node tree not properly converted toAntony Riakiotakis
2015-05-18Final solution for Intel card Ambient Occlusion in T43987.Antony Riakiotakis
2015-05-17Fix T44713: GLSL and BI inconsistency converting color to float node socket.Brecht Van Lommel
2015-05-17Yet another attempt to fix Intel case for T43987Antony Riakiotakis
2015-05-12BGE: Adding material IPO support to GLSL materialsMitchell Stokes
2015-05-11Keep valgrind happy by using tight vec3 packing instead of lax vec4 withAntony Riakiotakis
2015-05-08Add Intel's 3000 driver to exceptions for df/dy calculations. Should fixAntony Riakiotakis
2015-05-01Fix a couple of harmless compiler warnings.Brecht Van Lommel
2015-05-01Fix T44565 World background artifacts when world shader is void (orAntony Riakiotakis
2015-04-30Cleanup: styleCampbell Barton
2015-04-27Fix T44464: Viewport mipmaps no longer toggle offCampbell Barton
2015-04-27Cleanup: use bool for mipmap argsCampbell Barton
2015-04-24Add debug option --debug-gpumem to show GPU memory used in status bar.Antony Riakiotakis
2015-04-243D Textures:Antony Riakiotakis
2015-04-233D textures: detect if we are pushing OpenGL too hard with the textureAntony Riakiotakis
2015-04-21Cleanup: styleCampbell Barton
2015-04-14Fix T44385 SSAO inverted with new Intel drivers.Antony Riakiotakis
2015-04-09Fix T31546 fragment program gets created every frameAntony Riakiotakis
2015-04-06Multi-View and Stereo 3DDalai Felinto
2015-03-31Fix T43987 ambient occlusion wrong for Intel cards on windows (tested onAntony Riakiotakis