Age | Commit message (Expand) | Author |
2008-10-12 | Added a -noglsl option to disable GLSL from the command line. | Brecht Van Lommel |
2008-10-12 | - Fix for bug #17825: baking SSS is not supported, but it didn't give | Brecht Van Lommel |
2008-10-12 | Fix for opengl errors being thrown when creating textures, it was | Brecht Van Lommel |
2008-10-12 | Actual fix for bug #17819, that doesn't disable the functionality, crash with... | Brecht Van Lommel |
2008-10-12 | prevent crash in gpu_draw.c, so tilemode might not have GLSL/GPU features | Erwin Coumans |
2008-10-11 | Fix for bug #17794: GLSL didn't take into account normal maps | Brecht Van Lommel |
2008-10-11 | Fix for bug #17809: crash with glsl materials and nodes refresh, | Brecht Van Lommel |
2008-10-05 | Fix for bug #17684: GLSL bug with shadows and material nodes, | Brecht Van Lommel |
2008-10-05 | Fix wrong result for GLSL material node with only diffuse output | Brecht Van Lommel |
2008-10-03 | Fix for bug #17722: sun light in the texture viewmode was broken. | Brecht Van Lommel |
2008-09-23 | disable magnification filtering when mipmap is off. useful for texture low po... | Campbell Barton |
2008-09-20 | Patch #8461, by Rob Hausauer | Ton Roosendaal |
2008-09-19 | Fix again for the NVidia driver bug. This time I'm just giving up | Brecht Van Lommel |
2008-09-15 | Workaround for an Nvidia driver bug on 32 bit linux (maybe windows too). | Brecht Van Lommel |
2008-09-15 | Added -d debug option for blenderplayer, and remove some | Brecht Van Lommel |
2008-09-15 | Fix glsl vertex shader string that was not 0 terminated, no idea | Brecht Van Lommel |
2008-09-12 | Fixes for game engine runtime on Mac OS X, there were issues | Brecht Van Lommel |
2008-09-06 | Fix Windows compile error. Update MSVC project files | Benoit Bolsee |
2008-09-06 | GLSL: small optimization if Use Alpha is disabled for textures. | Brecht Van Lommel |
2008-09-05 | Bugfix for GLSL: no specular/diffuse + only shadow for lamps | Brecht Van Lommel |
2008-09-05 | * GLSL lamps now respect 3d viewport layers. | Brecht Van Lommel |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |