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AgeCommit message (Expand)Author
2012-08-18Moving more duplicate code from GPU_create_gl_tex_compressed() and BL_Texture...Mitchell Stokes
2012-08-12style cleanupCampbell Barton
2012-08-11simplified data_to_c macro in cmakeCampbell Barton
2012-08-11generate glsl shaders c files at build time.Campbell Barton
2012-08-04style cleanupCampbell Barton
2012-07-31Tweak to commit related to non-power-of-two textures, some cards claim toBrecht Van Lommel
2012-07-29Fix for [#27484] "Run-time command line options don't work in Multi-texture m...Mitchell Stokes
2012-07-26Fix #32138: material trancpareny settingSergey Sharybin
2012-07-24BGE: Bringing over the dynamic lamp properties fixes from Cucumber (thanks to...Mitchell Stokes
2012-07-17code cleanup: spellingCampbell Barton
2012-07-10Scaling non-power-of-two (NPOT) textures to powers of two is really time cons...Mitchell Stokes
2012-07-08style cleanupCampbell Barton
2012-07-04Spellfixes: colour -> colorBastien Montagne
2012-07-01A little bit of cleanup for the new DXT code:Mitchell Stokes
2012-06-30fix for some build warnings.Campbell Barton
2012-06-30GPU_upload_dxt_texture failed to compile if WITH_DDS was not definedJason Wilkins
2012-06-30Finally committing support for compressed textures on the GPU (DDS+DXT). This...Mitchell Stokes
2012-06-20style cleanupCampbell Barton
2012-06-17style cleanup:Campbell Barton
2012-06-11Add user preference "GPU Mipmap Generation" under the System/OpenGLAntony Riakiotakis
2012-06-08Index: source/blender/gpu/intern/gpu_draw.cAntony Riakiotakis
2012-06-07style cleanupCampbell Barton
2012-06-06style cleanupCampbell Barton
2012-06-05Fix #31593: Every time I switch between edit and object mode, it crashesSergey Sharybin
2012-06-05style cleanupCampbell Barton
2012-05-28style cleanup: defines with bracesCampbell Barton
2012-05-25style cleanupCampbell Barton
2012-05-253D View: add Backface Culling option, to hide faces when seen from the back s...Brecht Van Lommel
2012-05-24style cleanup: brace placement/newlinesCampbell Barton
2012-05-23style cleanupCampbell Barton
2012-05-22Fix memory leak when deleting all vertices from mesh with certain modifiers (...Antony Riakiotakis
2012-05-22style cleanup: brace placement.Campbell Barton
2012-05-21Cycles: add Object Info node, with outputs object location, object/materialBrecht Van Lommel
2012-05-21Fix #31511: GLSL preview is much darker than F12 resultsDaniel Stokes
2012-05-20code cleanup:Campbell Barton
2012-05-19code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also rep...Campbell Barton
2012-05-18Fix related to #31446: cycles glsl error with empty image texture node.Brecht Van Lommel
2012-05-17style cleanup: block commentsCampbell Barton
2012-05-16Code cleanup: simplify standard GHash creation.Nicholas Bishop
2012-05-11style cleanup: mainly sculpt/whitespaceCampbell Barton
2012-05-11Add mask-drawing support to GPU_Buffers.Nicholas Bishop
2012-05-11Use VertexBufferFormat for multires VBO.Nicholas Bishop
2012-05-11Replace hardcoded DMGridData structure with CCGElem/CCGKey.Nicholas Bishop
2012-05-09Fix for recent changes in glslSergey Sharybin
2012-05-09style cleanup: whitespace/operatorsCampbell Barton
2012-05-08Cycles: add light falloff node, with quadratic/linear/constant falloff and aBrecht Van Lommel
2012-05-05code cleanup: naming - pose/armature/image Campbell Barton
2012-05-05code cleanup: BKE_scene api naming.Campbell Barton
2012-05-05code cleanup: function naming, use BKE_*type* prefix.Campbell Barton
2012-05-04Renamed "fake" OpenGL identifiers.Jason Wilkins