Age | Commit message (Expand) | Author |
2015-01-17 | Fix T43273: vector math cross product inconsistent | Kévin Dietrich |
2015-01-05 | Remove border clamping. Usually we just want to clamp to edge instead. | Antony Riakiotakis |
2015-01-05 | Use float format for high bit depth textures if available - storage | Antony Riakiotakis |
2015-01-01 | cleanup: redundant casts & const cast correctness | Campbell Barton |
2014-12-31 | Modify shader for texture coordinates of objects to also match the | Antony Riakiotakis |
2014-12-31 | Corrections to world texture coordinates to match the rendered result | Antony Riakiotakis |
2014-12-18 | Fix for GPU_materials_free accessing NULL pointer | Campbell Barton |
2014-12-16 | Fix T42917 shadow maps not working on ATIs. | Antony Riakiotakis |
2014-12-16 | Fix typo in VBO | Antony Riakiotakis |
2014-12-16 | Remove NULL checking variable after using it. | Antony Riakiotakis |
2014-12-12 | Fix T42875 GLSL display not correct in vertex array mode. | Antony Riakiotakis |
2014-12-10 | Fix T42184: Normal not displayed correctly in Material Viewport | Sergey Sharybin |
2014-12-05 | Fix T42807, variance shadow map broken afterFBO changes. | Antony Riakiotakis |
2014-12-03 | GPU: code cleanup, no fundamental changes | Dalai Felinto |
2014-12-03 | Another crappy mistake in VBO code. | Antony Riakiotakis |
2014-12-03 | Only annoy coders with warnings, not users. | Antony Riakiotakis |
2014-12-01 | Dim down default (no) material for cycles so it matches default material | Antony Riakiotakis |
2014-11-29 | Correct includes for win32 | Campbell Barton |
2014-11-29 | Cleanup: use const, avoid float -> double in matrix invert | Campbell Barton |
2014-11-29 | Cleanup: unused headers | Campbell Barton |
2014-11-29 | Cleanup: unused headers | Campbell Barton |
2014-11-28 | Cleanup GPU: get rid of some extremely legacy draw code. | Antony Riakiotakis |
2014-11-26 | Do not use mipmapping on envmaps, can cause discontinuities on | Antony Riakiotakis |
2014-11-26 | World background working on cycle nodes. | Antony Riakiotakis |
2014-11-25 | Fix framebuffer completeness being broken after last framebuffer cleanup | Antony Riakiotakis |
2014-11-21 | Fix leftover f postfix from C code. | Antony Riakiotakis |
2014-11-21 | Cycles: support for specular color in solid shading mode, available in | Antony Riakiotakis |
2014-11-20 | Fix T42622, environment texture GLSL result different from rendering. | Antony Riakiotakis |
2014-11-18 | Fix for previous commit | Antony Riakiotakis |
2014-11-18 | GPUFramebuffer API cleanup: | Antony Riakiotakis |
2014-11-18 | GPU framebuffer/texture API: Warn when binding a texture that is also | Antony Riakiotakis |
2014-11-18 | GPU framebuffer API: | Antony Riakiotakis |
2014-11-09 | GLSL: specular transparency support for Blender internal materials | Dontsov Valentin |
2014-11-07 | Fix assert failure in GPU codegen | Sergey Sharybin |
2014-11-06 | Fix T42492, Shading error with fresnel weight node. | Antony Riakiotakis |
2014-11-04 | Fix T42445: Clamp flag has no effect on result value in Math and MixRGB shade... | Sergey Sharybin |
2014-10-21 | Simplify GLSL in bump mapping, use gl_NormalMatrix where appropriate. | Antony Riakiotakis |
2014-10-11 | Cleanup | Campbell Barton |
2014-10-08 | Ghost Context Refactor | Jason Wilkins |
2014-10-07 | Cleanup to previous commit, we can reuse set_rgb instead of new function | Antony Riakiotakis |
2014-10-07 | Fix T42074, textured lamps influncing other layers | Antony Riakiotakis |
2014-10-02 | Fix T42049: Crash exiting /w GL1.1 | Campbell Barton |
2014-09-24 | gooseberry request: | Antony Riakiotakis |
2014-09-02 | Fix T41682. | Antony Riakiotakis |
2014-09-02 | A bit of a code cleanup in GLSL shader | Sergey Sharybin |
2014-09-02 | Support window coordinates in cycles nodes. | Antony Riakiotakis |
2014-09-02 | Fix second part of T41068 -- reflection mapping was wrong | Sergey Sharybin |
2014-08-29 | Fix T41596 GLSL error on ATIs after clipping workaround commit. | Antony Riakiotakis |
2014-08-27 | Disable clipping on ATI cards not supporting the clipping workaround to | Antony Riakiotakis |
2014-08-27 | Cleanup: remove _DEBUG define usage | Campbell Barton |