Age | Commit message (Expand) | Author |
2014-11-29 | Correct includes for win32 | Campbell Barton |
2014-11-29 | Cleanup: use const, avoid float -> double in matrix invert | Campbell Barton |
2014-11-29 | Cleanup: unused headers | Campbell Barton |
2014-11-29 | Cleanup: unused headers | Campbell Barton |
2014-11-28 | Cleanup GPU: get rid of some extremely legacy draw code. | Antony Riakiotakis |
2014-11-26 | Do not use mipmapping on envmaps, can cause discontinuities on | Antony Riakiotakis |
2014-11-26 | World background working on cycle nodes. | Antony Riakiotakis |
2014-11-25 | Fix framebuffer completeness being broken after last framebuffer cleanup | Antony Riakiotakis |
2014-11-21 | Fix leftover f postfix from C code. | Antony Riakiotakis |
2014-11-21 | Cycles: support for specular color in solid shading mode, available in | Antony Riakiotakis |
2014-11-20 | Fix T42622, environment texture GLSL result different from rendering. | Antony Riakiotakis |
2014-11-18 | Fix for previous commit | Antony Riakiotakis |
2014-11-18 | GPUFramebuffer API cleanup: | Antony Riakiotakis |
2014-11-18 | GPU framebuffer/texture API: Warn when binding a texture that is also | Antony Riakiotakis |
2014-11-18 | GPU framebuffer API: | Antony Riakiotakis |
2014-11-09 | GLSL: specular transparency support for Blender internal materials | Dontsov Valentin |
2014-11-07 | Fix assert failure in GPU codegen | Sergey Sharybin |
2014-11-06 | Fix T42492, Shading error with fresnel weight node. | Antony Riakiotakis |
2014-11-04 | Fix T42445: Clamp flag has no effect on result value in Math and MixRGB shade... | Sergey Sharybin |
2014-10-21 | Simplify GLSL in bump mapping, use gl_NormalMatrix where appropriate. | Antony Riakiotakis |
2014-10-11 | Cleanup | Campbell Barton |
2014-10-08 | Ghost Context Refactor | Jason Wilkins |
2014-10-07 | Cleanup to previous commit, we can reuse set_rgb instead of new function | Antony Riakiotakis |
2014-10-07 | Fix T42074, textured lamps influncing other layers | Antony Riakiotakis |
2014-10-02 | Fix T42049: Crash exiting /w GL1.1 | Campbell Barton |
2014-09-24 | gooseberry request: | Antony Riakiotakis |
2014-09-02 | Fix T41682. | Antony Riakiotakis |
2014-09-02 | A bit of a code cleanup in GLSL shader | Sergey Sharybin |
2014-09-02 | Support window coordinates in cycles nodes. | Antony Riakiotakis |
2014-09-02 | Fix second part of T41068 -- reflection mapping was wrong | Sergey Sharybin |
2014-08-29 | Fix T41596 GLSL error on ATIs after clipping workaround commit. | Antony Riakiotakis |
2014-08-27 | Disable clipping on ATI cards not supporting the clipping workaround to | Antony Riakiotakis |
2014-08-27 | Cleanup: remove _DEBUG define usage | Campbell Barton |
2014-08-22 | Fix T41068: 3D viewport shading - Material or Window vs. Rendered | Sergey Sharybin |
2014-08-18 | Fix T41456: soft light texture blend mode zero effect | Antony Riakiotakis |
2014-08-18 | Fix T41314: OpenGL error when using Cycles engine | Sergey Sharybin |
2014-08-13 | Fix possible uninitialized var use | Campbell Barton |
2014-08-12 | Fix T41414, T41386. | Antony Riakiotakis |
2014-08-12 | Fix undo in texture painting not refreshing float images in viewport if | Antony Riakiotakis |
2014-08-07 | Fix crash on dyntopo when show diffuse option + collapse is used | Antony Riakiotakis |
2014-08-05 | Cleanup: indentation | Campbell Barton |
2014-07-23 | Occlusion Query based selection. | Antony Riakiotakis |
2014-07-21 | GSOC 2013 paint | Antony Riakiotakis |
2014-07-19 | Defines: replace ELEM3-16 with ELEM(...), that can take varargs | Campbell Barton |
2014-07-19 | Fix T40658: UV map node not working for GLSL materials. | Brecht Van Lommel |
2014-07-11 | Another attempt for T40981, clipping border does not work with GLSL on | Antony Riakiotakis |
2014-07-09 | Attempt to mitigate issue T40981 | Antony Riakiotakis |
2014-06-30 | Fix T40795: Dot output is inverted in viewport with Cycles | Sergey Sharybin |
2014-06-20 | Fix 2 GLSL errors, with Cycles Hair BSDF. | Thomas Dinges |
2014-06-14 | Implement GLSL code for XYZ nodes. | Thomas Dinges |