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2017-11-28Eevee: Fix T53413: Crash when using displacement bump relink.Clément Foucault
2017-11-25Eevee: SSS: Add separated Albedo option.Clément Foucault
2017-11-25GPUFramebuffer: Bump the framebuffer attachement limit to 5 color texturesClément Foucault
2017-11-24Eevee: Refactor of lit_surface_frag.glslClément Foucault
2017-11-24Eevee: SSS: Principled Shader: Add a workaround the lack of scale inputClément Foucault
2017-11-23Merge branch 'master' into blender2.8Brecht Van Lommel
2017-11-23Fix T53348: Cycles difference between gradient texture on CPU and GPU.Brecht Van Lommel
2017-11-23Rename any instance of scene layer or render layer in code with view layerDalai Felinto
2017-11-22SceneRenderLayer Removal/RefactorDalai Felinto
2017-11-22SceneRenderLayer > SceneLayer: Convert LayDalai Felinto
2017-11-22SceneRenderLayer > SceneLayer: Remove light_overrideDalai Felinto
2017-11-22Eevee : SSS : Add Translucency support.Clément Foucault
2017-11-21Eevee: SSS: Fix error in profile computation.Clément Foucault
2017-11-17Eevee: SSS: Add cubic profile for the sake of completeness.Clément Foucault
2017-11-16Eevee: SSS: Add SSS to the principled shader.Clément Foucault
2017-11-16Eevee: SSS: Add Christensen-Burley diffusion profile.Clément Foucault
2017-11-16Fix T51210: Draw Manager: Support for Metaball DrawingGermano
2017-11-14Fix Opengl Error with glBlitFramebufferClément Foucault
2017-11-14Eevee: SSS: Add Quality settings.Clément Foucault
2017-11-14Eevee: Initial Separable Subsurface Scattering implementation.Clément Foucault
2017-11-14GPUTexture: Add for stencil to default depth buffers.Clément Foucault
2017-11-14GPUMaterial : Add sss_data to Closure struct.Clément Foucault
2017-11-11GPUFramebuffer: Add possibility to blit stencil buffer.Clément Foucault
2017-11-09Rename Scene macros back to their original _NEW less namesDalai Felinto
2017-11-09Cleanup: Use full name for scene_layer in gpuSergey Sharybin
2017-11-08Merge branch 'master' into blender2.8Brecht Van Lommel
2017-11-08Cycles: add bevel shader, for raytrace based rounded edges.Brecht Van Lommel
2017-11-06DRW: Use pseudo persistent memory pool for the rendering data structure.Clément Foucault
2017-11-05Merge branch 'master' into blender2.8Campbell Barton
2017-11-05Cleanup: spellingCampbell Barton
2017-11-02Merge branch 'master' into blender2.8Campbell Barton
2017-11-01Fix T53217: GLSL principled BSDF black with zero clearcoat roughness.Brecht Van Lommel
2017-10-27Eevee: Volumetrics: Support Smoke simulation textures.Clément Foucault
2017-10-27Eevee: Volumetrics: Add Volume object support.Clément Foucault
2017-10-27GPUMaterial: Add a domain property.Clément Foucault
2017-10-17GPU: Report number of compressed texture formats to help nailing crahs down i...Sergey Sharybin
2017-10-17GPU: Fix memory corruption in GPU_debug on GTX1080Sergey Sharybin
2017-10-17GPUFramebuffer: Fix recursive downsample exiting early.Clément Foucault
2017-10-17GPU Extension: Fix AMD Vega + open source driver detection.Clément Foucault
2017-10-16Workspace: Move engines to workspace and Properties Editor cleanupDalai Felinto
2017-10-16Fix compatibility flag for nodetreeDalai Felinto
2017-10-11Eevee : Add a workaround for bug with AMD RX VEGA Linux + Mesa DriverClément Foucault
2017-10-08Gawain: Make common uniforms become builtinsClément Foucault
2017-10-07Cleanup: style, duplicate includesCampbell Barton
2017-10-06Gawain: Add UBOs to shader interface.Clément Foucault
2017-09-29Merge branch 'master' into blender2.8Campbell Barton
2017-09-29Vertex Paint: Alpha SupportCampbell Barton
2017-09-27--debug-gpu-shader: Dump GLSL shaders to diskDalai Felinto
2017-09-26Eevee : Fix regression : Refraction not workingClément Foucault
2017-09-26GPUFramebuffer: Enable multisample when binding a Multisample FBOClément Foucault