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AgeCommit message (Expand)Author
2020-07-18UI: Status Bar Statistics and Other OptionsHarley Acheson
2020-07-18Cleanup: spellingCampbell Barton
2020-07-18Cleanup: GPU: Encapsulate clipDistancesClément Foucault
2020-07-18Cleanup: WM: Encapsulate stereo draw buffers bindingClément Foucault
2020-07-18Cleanup: GPU: Encapsulate glProvokingVertexClément Foucault
2020-07-18Cleanup: GPU: Encapsulate glFrontFaceClément Foucault
2020-07-18Cleanup: GPU: Encapsulate Backface cullingClément Foucault
2020-07-18Cleanup: GPU: Encapsulate scissor testClément Foucault
2020-07-18Cleanup: GPU: Encapsulate glViewport callsClément Foucault
2020-07-18Cleanup: GPU: Wrap GL_UNPACK_ROW_LENGTH in GPU_stateClément Foucault
2020-07-18Cleanup: GPU: Set default GL_UNPACK_ALIGNMENT to 1Clément Foucault
2020-07-18Cleanup: GPUShader: Remove unused builtin shaderClément Foucault
2020-07-18GPU: Add immBindTexture and immBindTextureSamplerClément Foucault
2020-07-18GPUTexture: Add better swizzle supportClément Foucault
2020-07-18Cleanup: GPU: Make icon drawing use GPUTextureClément Foucault
2020-07-18Cleanup: GPU: rename bglPolygonOffset to GPU_polygon_offsetClément Foucault
2020-07-17Fix vertex selection error from recent refactorCampbell Barton
2020-07-16Cleanup: GPU: Move depth/color masks functions to GPU_stateClément Foucault
2020-07-16Cleanup: GPU: Move XOR logic op to gpu_state.cClément Foucault
2020-07-16Cleanup: GPU: Remove GL_DITHER usageClément Foucault
2020-07-16Cleanup: GPU: Move quad buffer stereo check to GPU moduleClément Foucault
2020-07-16Cleanup: GPU: Replace all glReadPixels by GPU equivalentClément Foucault
2020-07-15EEVEE: Fix undefined behavior in world outputClément Foucault
2020-07-15GPU: Shader: Move IN_OUT define to shader GPU_shader_create_exClément Foucault
2020-07-15Fix T78369: Sculpt Vertex Colors not rendering in EEVEEPablo Dobarro
2020-07-15Cleanup: spellingCampbell Barton
2020-07-13EEVEE: Fix sky zenith bugSzymon Ulatowski
2020-07-13Clang Tidy: enable readability-non-const-parameter warningJacques Lucke
2020-07-09Sculpt: Make Sculpt Vertex Colors features experimentalPablo Dobarro
2020-07-09EEVEE: Implement the missing Sky textureSzymon Ulatowski
2020-07-07Fix T75943 EEVEE: Cubemaps shows blackClément Foucault
2020-07-07Fix T78307 UI: Drawing artifacts in the Blender UI on macOSClément Foucault
2020-07-06GPU: Remove local shaders workaround for Intel/WindowsJeroen Bakker
2020-07-04UI: Attempt to fix OSX widget shader issueClément Foucault
2020-07-03Clang-Tidy: Enable readability-redundant-control-flowHans Goudey
2020-07-03Cleanup: Fluid renaming from old 'manta' naming to new 'fluid' namingSebastián Barschkis
2020-07-02GPUOffScreen: Remove the sample parameterClément Foucault
2020-07-02Fix T77686: EEVEE environment pass with film transparencyJeroen Bakker
2020-07-01Fix missing GPU image free in background modeBrecht Van Lommel
2020-07-01GPU: Apple/Nvidia Proxy checkStefan Werner
2020-07-01Fix T77641 Sculpt mode performance regression in 2.83Clément Foucault
2020-06-30Cleanup: spellingCampbell Barton
2020-06-30EEVEE: Fix undefined behavior when using BSDF nodes inside volume shadersClément Foucault
2020-06-29Fix T74220 Mantaflow Color Mapping not ignoring alpha valueClément Foucault
2020-06-28Fix T74024 Faces missing, weird faces addedClément Foucault
2020-06-28Fix T77549 GPUTexture: Crash caused by NULL parameter to glBindTextures...Clément Foucault
2020-06-26Fix T78237 UI: NLA colors black and brokenClément Foucault
2020-06-24Fix T78188: Sculpt mask glitching after using sculpt vertex colorsPablo Dobarro
2020-06-24Cleanup: unused struct membersCampbell Barton
2020-06-23Sculpt Vertex Colors: Initial implementationPablo Dobarro