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AgeCommit message (Expand)Author
2022-10-11Realtime Compositor: Implement variable size bokeh blurOmar Emara
2022-10-11Realtime Compositor: Implement parallel reductionOmar Emara
2022-10-10Cleanup: spelling in commentsCampbell Barton
2022-10-08Attribute Node: support accessing attributes of View Layer and Scene.Alexander Gavrilov
2022-10-07Cleanup: redundant parenthesisCampbell Barton
2022-10-07DRW: Move clipping planes to their own UBOClément Foucault
2022-10-06Cleanup: spelling in code commentsCampbell Barton
2022-10-04Cleanup: replace UNUSED macro with commented args in C++ codeHans Goudey
2022-10-03Cleanup: fix source comment/documentation typosBrecht Van Lommel
2022-10-03Cleanup: sort cmake file listsCampbell Barton
2022-10-03Cleanup: quiet undeclared function warningCampbell Barton
2022-10-02GPUTexture: Add GPU_texture_create_single_layer_viewClément Foucault
2022-09-30Attribute Node: refactor lookup to remove duplication between engines.Alexander Gavrilov
2022-09-30Cleanup: use function style casts for C++Campbell Barton
2022-09-29Viewport: Remove unnecassary assertJoseph Eagar
2022-09-29Sculpt: Rewrite PBVH drawJoseph Eagar
2022-09-28Geometry Nodes: viewport previewJacques Lucke
2022-09-28Cleanup: spelling in commentsCampbell Barton
2022-09-27Cleanup: formatCampbell Barton
2022-09-27GPU: Fix crash when rendering with compositor using CLIClément Foucault
2022-09-27GPU: Revert part of D16017 that was accidentally commitedClément Foucault
2022-09-26Cleanup: format, ensure trailing newlinesCampbell Barton
2022-09-26Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-26GPU: Disable SSBO support from commandline.Jeroen Bakker
2022-09-25Cleanup: remove redundant parenthesis (especially with macros)Campbell Barton
2022-09-25Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-25Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-25Cleanup: replace static_casts with functional casts for numeric typesCampbell Barton
2022-09-25Cleanup: use 'u' prefixed integer types for brevity & cast styleCampbell Barton
2022-09-25Cleanup: remove redundant double parenthesisCampbell Barton
2022-09-24GPU: Disable static compilation for geometry shaders workaroundClément Foucault
2022-09-23Cleanup: use ELEM macroCampbell Barton
2022-09-23Cleanup: spelling in commentsCampbell Barton
2022-09-23Cleanup: formatCampbell Barton
2022-09-23Cleanup: compiler warningsCampbell Barton
2022-09-22Metal: GLSL shader compatibility changes for global uniform and interface nam...Jason Fielder
2022-09-22Metal: First set of Geometry Shader alternative implementations using SSBO ve...Jason Fielder
2022-09-22Metal: MTLContext implementation and immediate mode rendering support.Thomas Dinges
2022-09-22Metal: MTLVertBuf implementation and support for texture creation from vertex...Thomas Dinges
2022-09-17GL: Framebuffer: Add support for empty framebuffer (no attachments)Clément Foucault
2022-09-17Cleanup: spelling, punctuation & repeated words in commentsCampbell Barton
2022-09-16Eevee: Add support for Nishita sky textureLukas Stockner
2022-09-15Cleanup: spelling in comments, comment blocksCampbell Barton
2022-09-14Sculpt: Separate hide status from face sets, use generic attributeHans Goudey
2022-09-13EEVEE-Next: Cryptomatte render passes.Jeroen Bakker
2022-09-12When these features aren't used, there is no sense in storing theHans Goudey
2022-09-09Realtime Compositor: Implement bokeh blur nodeOmar Emara
2022-09-09Realtime Compositor: Implement blur nodeOmar Emara
2022-09-09Fix T100697: Curve nodes change colors at identity settingsOmar Emara
2022-09-09License headers: use SPDX identifiersCampbell Barton