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AgeCommit message (Expand)Author
2020-02-27Fix T74248: Crash using a movie clip for the camera backgroundCampbell Barton
2020-02-25GPU: Add Image property to allow high bitdepth support on a per image basisClément Foucault
2020-02-25Cleanup: clang-formatBrecht Van Lommel
2020-02-25Overlay: Fix overlays being washed out by render colorsClément Foucault
2020-02-24Fix T74169: Vector Rotate Node - Euler modes not working as intendedCharlie Jolly
2020-02-24BLF: Optimize text rendering and cachingGermano Cavalcante
2020-02-21EEVEE: Render PassesJeroen Bakker
2020-02-20Cleanup: unused structsCampbell Barton
2020-02-20Cleanup: declatatuons for functions that don't existCampbell Barton
2020-02-19EEVEE: Color Ramp Ease OptimisationCharlie Jolly
2020-02-18GPU: Fix huge performance regression regarding instancingClément Foucault
2020-02-18GPU: Limit Mesa workaround to older versionClément Foucault
2020-02-17Cycles: Vector Rotate Node using Axis and Angle methodCharlie Jolly
2020-02-17Shading: add direction modes and phase offset to wave texture nodeBartosz Moniewski
2020-02-16Fix T73880: error rendering UDIM in Eevee after recent refactorBrecht Van Lommel
2020-02-15Cleanup: refactor GPU material attribute and texture requestsBrecht Van Lommel
2020-02-15Cleanup: split off code from gpu_codegen.c into smaller filesBrecht Van Lommel
2020-02-15Cleanup: don't perform some GPU shader codegen operations twiceBrecht Van Lommel
2020-02-15Fix potential crash with Eevee render of missing image texturesBrecht Van Lommel
2020-02-15Fix Eevee shader node error when using both RGB and vector curve nodesBrecht Van Lommel
2020-02-15GPU: Add GPU support to fill a texture image with a constant valuemano-wii
2020-02-15Shading: Extend Vector Math Node with Sin, Cos, Tan and Wrap functionsCharlie Jolly
2020-02-11DRW: Color Management improvementClément Foucault
2020-02-10Cleanup: sort file, struct listsCampbell Barton
2020-02-06Cleanup: refactor default materials and shader nodesBrecht Van Lommel
2020-02-06Merge branch 'blender-v2.82-release'mano-wii
2020-02-06Fix T69776: Error with complex Eevee noise texture in some driversPatrick Bender
2020-02-04GPU: Remove disabling of indirect drawcall batching on NVIDIA hardwareClément Foucault
2020-02-04Merge branch 'blender-v2.82-release'Campbell Barton
2020-02-04Fix T65306: UI widgets clipped when scaled upCampbell Barton
2020-02-04GPU: add projection matrix function to set only near/far clippingCampbell Barton
2020-02-03Merge branch 'blender-v2.82-release'Sergey Sharybin
2020-02-03Fix T73559: UDIM Crash Fill TileJeroen Bakker
2020-01-29Merge branch 'blender-v2.82-release'Philipp Oeser
2020-01-29Fix T73188: RenderResult as Camera BG ImageJeroen Bakker
2020-01-29Fix T73469: OSL: Vector Math Node modulo uses wrong functionCharlie Jolly
2020-01-28Merge branch 'blender-v2.82-release'Campbell Barton
2020-01-27Fix T67552 EEVEE: Vector Curves node clamps maximum input value at 1.0Clément Foucault
2020-01-27Shading: Add color output to White Noise nodeCharlie Jolly
2020-01-23Merge branch 'blender-v2.82-release'Sergey Sharybin
2020-01-23CMake: Refactor external dependencies handlingSergey Sharybin
2020-01-17DRW: Use USHORT for vertex color and upload them in linear color to the GPUClément Foucault
2020-01-16Merge branch 'blender-v2.82-release'Bastien Montagne
2020-01-16Fix T71788 Invalid (pink) shader when using wireframe nodeClément Foucault
2020-01-16Merge branch 'blender-v2.82-release'Lukas Stockner
2020-01-16Fix T73133: UDIM texture count in Eevee is limited by OpenGLLukas Stockner
2020-01-13Cleanup: remove unused GPU_texture_from_preview functionCampbell Barton
2020-01-06Fix T72902: Whiskey Lake supportJeroen Bakker
2019-12-19Fix T71795: Unproject with high clipping range sometimes results in nansmano-wii
2019-12-19Fix T72236: UV Stretching OverlayJeroen Bakker