Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2008-12-242.5 / SConsNathan Letwory
2008-12-192.5: globals cleanupBrecht Van Lommel
2008-10-12Added a -noglsl option to disable GLSL from the command line.Brecht Van Lommel
2008-10-12- Fix for bug #17825: baking SSS is not supported, but it didn't giveBrecht Van Lommel
2008-10-12Fix for opengl errors being thrown when creating textures, it wasBrecht Van Lommel
2008-10-12Actual fix for bug #17819, that doesn't disable the functionality, crash with...Brecht Van Lommel
2008-10-12prevent crash in gpu_draw.c, so tilemode might not have GLSL/GPU featuresErwin Coumans
2008-10-11Fix for bug #17794: GLSL didn't take into account normal mapsBrecht Van Lommel
2008-10-11Fix for bug #17809: crash with glsl materials and nodes refresh,Brecht Van Lommel
2008-10-05Fix for bug #17684: GLSL bug with shadows and material nodes,Brecht Van Lommel
2008-10-05Fix wrong result for GLSL material node with only diffuse outputBrecht Van Lommel
2008-10-03Fix for bug #17722: sun light in the texture viewmode was broken.Brecht Van Lommel
2008-09-23disable magnification filtering when mipmap is off. useful for texture low po...Campbell Barton
2008-09-20Patch #8461, by Rob HausauerTon Roosendaal
2008-09-19Fix again for the NVidia driver bug. This time I'm just giving upBrecht Van Lommel
2008-09-15Workaround for an Nvidia driver bug on 32 bit linux (maybe windows too).Brecht Van Lommel
2008-09-15Added -d debug option for blenderplayer, and remove someBrecht Van Lommel
2008-09-15Fix glsl vertex shader string that was not 0 terminated, no ideaBrecht Van Lommel
2008-09-12Fixes for game engine runtime on Mac OS X, there were issuesBrecht Van Lommel
2008-09-06Fix Windows compile error. Update MSVC project filesBenoit Bolsee
2008-09-06GLSL: small optimization if Use Alpha is disabled for textures.Brecht Van Lommel
2008-09-05Bugfix for GLSL: no specular/diffuse + only shadow for lampsBrecht Van Lommel
2008-09-05* GLSL lamps now respect 3d viewport layers.Brecht Van Lommel
2008-09-05Merge of first part of changes from the apricot branch, especiallyBrecht Van Lommel