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AgeCommit message (Expand)Author
2015-01-05Remove border clamping. Usually we just want to clamp to edge instead.Antony Riakiotakis
2015-01-05Use float format for high bit depth textures if available - storageAntony Riakiotakis
2015-01-01cleanup: redundant casts & const cast correctnessCampbell Barton
2014-12-31Modify shader for texture coordinates of objects to also match theAntony Riakiotakis
2014-12-31Corrections to world texture coordinates to match the rendered resultAntony Riakiotakis
2014-12-18Fix for GPU_materials_free accessing NULL pointerCampbell Barton
2014-12-16Fix T42917 shadow maps not working on ATIs.Antony Riakiotakis
2014-12-16Fix typo in VBOAntony Riakiotakis
2014-12-16Remove NULL checking variable after using it.Antony Riakiotakis
2014-12-12Fix T42875 GLSL display not correct in vertex array mode.Antony Riakiotakis
2014-12-10Fix T42184: Normal not displayed correctly in Material ViewportSergey Sharybin
2014-12-05Fix T42807, variance shadow map broken afterFBO changes.Antony Riakiotakis
2014-12-03GPU: code cleanup, no fundamental changesDalai Felinto
2014-12-03Another crappy mistake in VBO code.Antony Riakiotakis
2014-12-03Only annoy coders with warnings, not users.Antony Riakiotakis
2014-12-01Dim down default (no) material for cycles so it matches default materialAntony Riakiotakis
2014-11-29Correct includes for win32Campbell Barton
2014-11-29Cleanup: use const, avoid float -> double in matrix invertCampbell Barton
2014-11-29Cleanup: unused headersCampbell Barton
2014-11-29Cleanup: unused headersCampbell Barton
2014-11-28Cleanup GPU: get rid of some extremely legacy draw code.Antony Riakiotakis
2014-11-26Do not use mipmapping on envmaps, can cause discontinuities onAntony Riakiotakis
2014-11-26World background working on cycle nodes.Antony Riakiotakis
2014-11-25Fix framebuffer completeness being broken after last framebuffer cleanupAntony Riakiotakis
2014-11-21Fix leftover f postfix from C code.Antony Riakiotakis
2014-11-21Cycles: support for specular color in solid shading mode, available inAntony Riakiotakis
2014-11-20Fix T42622, environment texture GLSL result different from rendering.Antony Riakiotakis
2014-11-18Fix for previous commitAntony Riakiotakis
2014-11-18GPUFramebuffer API cleanup:Antony Riakiotakis
2014-11-18GPU framebuffer/texture API: Warn when binding a texture that is alsoAntony Riakiotakis
2014-11-18GPU framebuffer API:Antony Riakiotakis
2014-11-09GLSL: specular transparency support for Blender internal materialsDontsov Valentin
2014-11-07Fix assert failure in GPU codegenSergey Sharybin
2014-11-06Fix T42492, Shading error with fresnel weight node.Antony Riakiotakis
2014-11-04Fix T42445: Clamp flag has no effect on result value in Math and MixRGB shade...Sergey Sharybin
2014-10-21Simplify GLSL in bump mapping, use gl_NormalMatrix where appropriate.Antony Riakiotakis
2014-10-11CleanupCampbell Barton
2014-10-08Ghost Context RefactorJason Wilkins
2014-10-07Cleanup to previous commit, we can reuse set_rgb instead of new functionAntony Riakiotakis
2014-10-07Fix T42074, textured lamps influncing other layersAntony Riakiotakis
2014-10-02Fix T42049: Crash exiting /w GL1.1Campbell Barton
2014-09-24gooseberry request:Antony Riakiotakis
2014-09-02Fix T41682.Antony Riakiotakis
2014-09-02A bit of a code cleanup in GLSL shaderSergey Sharybin
2014-09-02Support window coordinates in cycles nodes.Antony Riakiotakis
2014-09-02Fix second part of T41068 -- reflection mapping was wrongSergey Sharybin
2014-08-29Fix T41596 GLSL error on ATIs after clipping workaround commit.Antony Riakiotakis
2014-08-27Disable clipping on ATI cards not supporting the clipping workaround toAntony Riakiotakis
2014-08-27Cleanup: remove _DEBUG define usageCampbell Barton
2014-08-22Fix T41068: 3D viewport shading - Material or Window vs. RenderedSergey Sharybin