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AgeCommit message (Expand)Author
2014-08-05Cleanup: indentationCampbell Barton
2014-07-23Occlusion Query based selection.Antony Riakiotakis
2014-07-21GSOC 2013 paintAntony Riakiotakis
2014-07-19Defines: replace ELEM3-16 with ELEM(...), that can take varargsCampbell Barton
2014-07-19Fix T40658: UV map node not working for GLSL materials.Brecht Van Lommel
2014-07-11Another attempt for T40981, clipping border does not work with GLSL onAntony Riakiotakis
2014-07-09Attempt to mitigate issue T40981Antony Riakiotakis
2014-06-30Fix T40795: Dot output is inverted in viewport with CyclesSergey Sharybin
2014-06-20Fix 2 GLSL errors, with Cycles Hair BSDF.Thomas Dinges
2014-06-14Implement GLSL code for XYZ nodes.Thomas Dinges
2014-06-12Quiet double promotion warning & ws editCampbell Barton
2014-06-10Fix T40498 invalid textures flickering.Antony Riakiotakis
2014-06-04Fix T40478: wrong cycles fresnel with GLSL materials in the viewport.Brecht Van Lommel
2014-05-30Fix T40078: GLSL Lamp with OnlyShadow makes weird colors in object.IRIE Shinsuke
2014-05-30Followup to rB1973b17fce65, partially bring back GLSL lamp's previous behavior.IRIE Shinsuke
2014-05-28Fix T40362: Projected texture from spotlight doesn't scale with spotsize when...Mitchell Stokes
2014-05-22Mistake naming in recent commitCampbell Barton
2014-05-22Fix for image garbage collection failing to run for render-only viewsCampbell Barton
2014-05-07Nodes: add absolute value operation to all math nodesMatt Heimlich
2014-05-05Hidden PBVH nodes:Antony Riakiotakis
2014-05-05Attempt to solve T39950,Antony Riakiotakis
2014-05-01Add PBVH debug display, where we can see the PBVH node bounding boxes.Antony Riakiotakis
2014-04-30Code cleanup: remove unused includesCampbell Barton
2014-04-29Fix for wrong behavior of 'darken' blend mode with factor.Kevin Dietrich
2014-04-27View3D: Tweak GLSL preview, use only lamps enabled in active render layer and...IRIE Shinsuke
2014-04-27Code cleanup: const args and arraysCampbell Barton
2014-04-26Code cleanup: use 'const' for arrays (blenloader, gpu, imbuf, makesdna, modif...Campbell Barton
2014-04-21Fix GLSL after 7765b73f6d20 (Transparent Depth).Thomas Dinges
2014-04-17Code cleanup: use boolsCampbell Barton
2014-04-15Fix regression, sculpting on mesh with matcaps (without multires/Antony Riakiotakis
2014-04-13Split Normals I (3/5): Add 3Dview shading support of split normals.Bastien Montagne
2014-04-11Code cleanup: use boolCampbell Barton
2014-04-11Change GPU deletion at GPU buffer update time. This should be detectedAntony Riakiotakis
2014-04-11Dyntopo: use hidden face flags in more placesCampbell Barton
2014-04-10Dyntopo: Minor display optimization.Antony Riakiotakis
2014-04-09Code cleanup: ifdef unused linklist for GPU drawobject'sCampbell Barton
2014-04-09View3D: disable LOD when game engine is disabled or ifdef'dCampbell Barton
2014-04-09More stack cleanup on GPU_buffersAntony Riakiotakis
2014-04-09Add material storage to derivedmesh.Antony Riakiotakis
2014-04-09GPU: replace callocs with malloc since reallocs aren't clearedCampbell Barton
2014-04-08Dyntopo: replace GHash with GSet, saves some memoryCampbell Barton
2014-04-08Matcaps.Antony Riakiotakis
2014-04-03Forgotten to add this on last commit. This would cause dyntopo to alwaysAntony Riakiotakis
2014-04-03Fix T39517,Antony Riakiotakis
2014-04-02Fix T39520, show diffuse not working in dyntopo.Antony Riakiotakis
2014-04-02Refactor to recent matcap built-ins to not use the built in system.Antony Riakiotakis
2014-04-02Dyntopo: Delete OpenGL buffers of nodes that do not have any moreAntony Riakiotakis
2014-04-01Revert 7955cb78d it causes GPU_pbvh_buffers_diffuse_changed to alwaysAntony Riakiotakis
2014-04-01Make matcaps suck lessAntony Riakiotakis
2014-04-01Fix for "Show Diffuse Color" was having affect on mesh without maskSergey Sharybin