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AgeCommit message (Expand)Author
2015-03-03Another stability commit for legacy users - don't crash when togglingAntony Riakiotakis
2015-03-02cleanup: float/double promotion, redundant castsCampbell Barton
2015-02-27Get rid of gluScaleImage in our game engine as well.Antony Riakiotakis
2015-02-27Make some adjustments to the units for viewport camera dof.Antony Riakiotakis
2015-02-27cleanup: double promotionCampbell Barton
2015-02-26Change samples variable for SSAO - now it is actual samples, not squaredAntony Riakiotakis
2015-02-26Use spiral mapping for SSAO - it reduces banding a lot, especially inAntony Riakiotakis
2015-02-26SSAO: sampling coordinates go out of screen, reject the sampleAntony Riakiotakis
2015-02-24Fix T43785 crash with border select.Antony Riakiotakis
2015-02-23GPU module: get rid of gluscaleimage - game engine also uses that butAntony Riakiotakis
2015-02-23Fix compilation error after recent GPU debug changesSergey Sharybin
2015-02-23Debug GPU functionality from soc-viewport_fx by Jason WilkinsAntony Riakiotakis
2015-02-20Fix for unlikely NULL pointer dereferenceCampbell Barton
2015-02-19Fix minor mistake - only increase size of compositing when stencil -is-Antony Riakiotakis
2015-02-17Fix crash when rendering to offscreen OpenGL, fix scons buildAntony Riakiotakis
2015-02-17Compositing works with X-Ray.Antony Riakiotakis
2015-02-16Fix T43689, viewport compositing does not respect alpha settings forAntony Riakiotakis
2015-02-13Fix T43649: Geometry node breaks GLSL shadingSergey Sharybin
2015-02-12Revert "Add missing trailing '}' in GLSL files"Antony Riakiotakis
2015-02-12Add missing trailing '}' in GLSL filesCampbell Barton
2015-02-12Viewport compositing - first codeAntony Riakiotakis
2015-02-11cleanup: style/indentationCampbell Barton
2015-02-06cleanup: styleCampbell Barton
2015-02-06Cleanup: styleCampbell Barton
2015-02-05Use MAX_CUSTOMDATA_LAYER_NAME for size of GPUInput.attribname arrayNicholas Bishop
2015-02-04GLSL: On some cards '>' can't operate on 'float' and 'int'Sergey Sharybin
2015-02-03Fix T43530 using blender on remote connection crashesAntony Riakiotakis
2015-02-03Fix T43380 modulo operation in GLSL does not return negatives.Antony Riakiotakis
2015-02-02Selection: avoid uninitialized memory read with occlusion queriesAntony Riakiotakis
2015-02-02Adjust GLSL drawing of window coordinates from camera view (use cameraAntony Riakiotakis
2015-01-31Add PIL_check_seconds_timer_i to avoid castingCampbell Barton
2015-01-27Fix T43250, lamp node did not use energy when used with nodes in blenderAntony Riakiotakis
2015-01-26Cleanup: strcmp/strncmp -> STREQ/STREQLEN (in boolean usage).Bastien Montagne
2015-01-26Code cleanup: de-duplicate codegen texid assignmentNicholas Bishop
2015-01-26Code cleanup: use GPUDynamicType instead of intNicholas Bishop
2015-01-26Code cleanup: use GPUDataSource enum instead of intNicholas Bishop
2015-01-26Code cleanup: use bool instead of intNicholas Bishop
2015-01-26Code cleanup: use an enum for GPUNodeLink.imageNicholas Bishop
2015-01-26Code cleanup: use enums instead of definesNicholas Bishop
2015-01-26Code cleanup: move struct GPUFunction and related code out of headerNicholas Bishop
2015-01-26Code cleanup: use lowercase "gpu" prefix for static functionsNicholas Bishop
2015-01-26Code cleanup: remove do-nothing function `GPU_node_end`Nicholas Bishop
2015-01-26Code cleanup: remove some `UNUSED` parameters from static functionsNicholas Bishop
2015-01-26Code cleanup: retype various fields/parameters from int to GPUTypeNicholas Bishop
2015-01-26Code cleanup: remove parameter from GPU_node_link_create()Nicholas Bishop
2015-01-26Code cleanup: minor comment improvementsNicholas Bishop
2015-01-26Code cleanup: give anomymous enum used for CustomData.type a nameNicholas Bishop
2015-01-23cleanup: styleCampbell Barton
2015-01-17Fix T43273: vector math cross product inconsistentKévin Dietrich
2015-01-05Remove border clamping. Usually we just want to clamp to edge instead.Antony Riakiotakis